Hex Values #000000

#000000

CSS color · black

#000000 is black. A screen makes it by setting red, green and blue to the same value (0 out of 255). With 0% saturation it has no hue on the color wheel. HSL lightness is 0.0% on a scale from black (0%) to white (100%). Of black and white lettering, white has the clearer light-to-dark separation on this background (21.00:1), which helps the shapes of letters stand out.

Color conversions

sRGB (8-bit)
0, 0, 0
HSL
undefined, 0.00%, 0.00%
HSV / HSB
undefined, 0.00%, 0.00%
CMYK (approx.)
0.00%, 0.00%, 0.00%, 100.00%
CIE XYZ (D65, Y = 100 for white)
0.000, 0.000, 0.000
CIELAB (D65, 2° observer)
0.000, 0.000, 0.000
WCAG relative luminance
0.00000
24-bit decimal
0

CMYK uses a profile-free approximation. Printed output depends on the press, ink and paper. Lab uses a D65 white point.

Text contrast

Contrast tells you how clearly lettering separates from #000000 in light and dark. The ratio compares relative luminance, a measure of light weighted for human vision. Identical colors give 1:1 and black against white gives 21:1. A ratio of 2.99:1 falls just below the 3:1 AA minimum for large text. Body text needs at least 4.5:1 because its finer strokes are harder to distinguish.

Black text · 1.00:1

Normal text: Fail
Large text: Fail

White text · 21.00:1

Normal text: AAA
Large text: AAA

AA and AAA are WCAG accessibility levels. AAA sets a higher bar: 7:1 for normal text and 4.5:1 for large text. Large text begins at 18 pt regular or 14 pt bold. Ratings use the unrounded ratio. WCAG text contrast guidance

Palettes & scales

Harmonies rotate the hue. Scales mix the starting color with white, black or middle gray in 20% steps in encoded sRGB.

This neutral color has no hue to rotate.

Tints

Mixing #000000 with white in 20% steps produces this scale. The first mixture, #333333, keeps 80% of the original. By #CCCCCC, the mixture is 80% white.

Shades

The starting color is already black, so all six mixing steps give the same #000000 swatch.

Tones

Mixing #000000 with middle gray in 20% steps produces this scale. The first mixture, #1A1A1A, keeps 80% of the original. By #666666, the mixture is 80% middle gray.

Copy color codes

Hex, RGB and HSL are three ways to write this screen color. Paste any of them into a CSS color property.

Hex

#000000

RGB

rgb(0 0 0)

HSL

hsl(0.000 0.000% 0.000%)

CSS example

.color-sample {
  background-color: #000000;
  color: #FFFFFF;
}

Channel breakdown

RGB

#000000 uses 0 red, 0 green and 0 blue. Each bar shows how much of that channel’s 0–255 range the screen uses.

Red 0.0%
Green 0.0%
Blue 0.0%

CMYK

A simple CMYK estimate for #000000 is 0.0% cyan, 0.0% magenta, 0.0% yellow and 100.0% black. These are ink amounts; a printer profile is needed to predict the result on paper.

Cyan 0.0%
Magenta 0.0%
Yellow 0.0%
Black 100.0%

Nearby colors

The nearest shorthand match is #000000. Its matching digit pairs let you write it as #000 in CSS. For a modern design, keep #000000 when you want an exact match. Use its web-safe neighbor, #000000, when matching a legacy palette of 216 colors.

Color vision previews

Compare how #000000 appears in each simulation. When two chart lines or status indicators become hard to tell apart, a label, shape or line pattern gives readers another way to distinguish them. Individual perception varies.

Protanopia

A red–green color vision deficiency. Without a distinct response from long-wavelength cones, some reds and greens can look alike, and reds can appear darker.

#000000

Deuteranopia

A red–green color vision deficiency. Without a distinct response from medium-wavelength cones, some greens can be difficult to distinguish from reds or browns.

#000000

Tritanopia

A blue–yellow color vision deficiency. Without a distinct response from short-wavelength cones, blue can resemble green, and yellow can resemble pink.

#000000

Protanomaly (50%)

An altered long-wavelength cone response can make reds appear dimmer and harder to distinguish from greens. This swatch shows the model’s halfway setting.

#000000

Deuteranomaly (50%)

An altered medium-wavelength cone response can reduce the visible difference between reds and greens. This swatch shows the model’s halfway setting.

#000000

Tritanomaly (50%)

An altered short-wavelength cone response can make blue harder to distinguish from green. This swatch shows the model’s halfway setting.

#000000

Grayscale (luminance)

This design check removes hue and preserves relative luminance so you can compare light and dark areas.

#000000

Partial grayscale (50% blend)

This design check mixes the original color halfway toward its grayscale equivalent in linear light. Use it to see how a design holds up as color fades.

#000000

Technical reference

CAM16 and CIECAM02 below assume D65 white, an average surround, background Y of 20 against white at 100, and adapting luminance of 4.07 cd/m².

Linear sRGB

These channels scale with emitted light. Use them for lighting calculations and physically meaningful blends.

R 0.00000 G 0.00000 B 0.00000

Display P3

P3 displays can reproduce a wider range of reds and greens. These coordinates reproduce this same sRGB swatch on a color-managed P3 display.

R 0.00000 G 0.00000 B 0.00000

Linear Display P3

These P3 channels are proportional to light, before display encoding.

R 0.00000 G 0.00000 B 0.00000

CIE xyY

The x and y coordinates locate chromaticity on a diagram. Y gives relative luminance on a scale where white is 100.

x undefined y undefined Y 0.000

CMY

Ideal cyan, magenta and yellow are the complements of the encoded red, green and blue channels.

C % 100.000 M % 100.000 Y % 100.000

Binary RGB

Each eight-bit group represents one channel. Together they store the 24-bit hex color.

00000000 00000000 00000000

Android ARGB

Android packs alpha, red, green and blue into a signed integer. FF means fully opaque.

0xFF000000 -16777216

CAM16 JCh

J rates lightness relative to white. Q estimates brightness. C describes chroma, M the strength of the color sensation, and s its strength relative to brightness.

Lightness J 0.000 Chroma C 0.000 Hue h° undefined

CAM16 JMh

J rates lightness relative to white. Q estimates brightness. C describes chroma, M the strength of the color sensation, and s its strength relative to brightness.

Lightness J 0.000 Colorfulness M 0.000 Hue h° undefined

CAM16 Jsh

J rates lightness relative to white. Q estimates brightness. C describes chroma, M the strength of the color sensation, and s its strength relative to brightness.

Lightness J 0.000 Saturation s 0.000 Hue h° undefined

CAM16 QCh

J rates lightness relative to white. Q estimates brightness. C describes chroma, M the strength of the color sensation, and s its strength relative to brightness.

Brightness Q 0.000 Chroma C 0.000 Hue h° undefined

CAM16 QMh

J rates lightness relative to white. Q estimates brightness. C describes chroma, M the strength of the color sensation, and s its strength relative to brightness.

Brightness Q 0.000 Colorfulness M 0.000 Hue h° undefined

CAM16 Qsh

J rates lightness relative to white. Q estimates brightness. C describes chroma, M the strength of the color sensation, and s its strength relative to brightness.

Brightness Q 0.000 Saturation s 0.000 Hue h° undefined

CAM16 UCS JMh

Uniform-space coordinates make distances between nearby colors easier to compare.

J′ 0.000 M′ 0.000 Hue h° undefined

CAM16 UCS Jab

Uniform-space coordinates make distances between nearby colors easier to compare.

J′ 0.000 a′ 0.000 b′ 0.000

CIECAM02

An earlier appearance model used in color management. Compare its predictions under the same viewing conditions as CAM16.

J 0.000 C 0.000 h° undefined Q 0.000 M 0.000 s 0.000

Cite this page

Choose the style requested by your instructor. The access date records when you consulted this entry. For IEEE, add the reference number assigned in your paper.

MLA 9 · Works cited

Charnell, Justin. “#000000 Hex Color (black).” Hex Values, https://hexvalues.com/colors/000000/. Accessed .

APA 7 · Reference list

Charnell, J. (n.d.). #000000 hex color (black). Hex Values. Retrieved , from https://hexvalues.com/colors/000000/

Chicago 18 · Bibliography

Charnell, Justin. “#000000 Hex Color (black).” Hex Values. Accessed . https://hexvalues.com/colors/000000/.

Chicago 18 · Author-date

Charnell, Justin. n.d. “#000000 Hex Color (black).” Hex Values. Accessed . https://hexvalues.com/colors/000000/.

IEEE · Reference list

J. Charnell. “#000000 Hex Color (black).” Hex Values. Accessed: . [Online]. Available: https://hexvalues.com/colors/000000/

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