Hex Values #BADFB2

#BADFB2

sRGB: 186 / 223 / 178

Ancient mountains flourish beyond boundaries
Electric visions transform the fabric of existence
Eternal flames disappear into mist

#BADFB2 belongs to the green family. Its hex code tells a screen to mix 186 red, 223 green and 178 blue on a scale of 0 to 255. On the HSL wheel, hue is a position around a circle: 109.3° lands in the green region. Its 41.3% saturation makes it partway between gray and the most vivid version of this hue at this lightness. HSL lightness is 78.6% on a scale from black (0%) to white (100%). Of black and white lettering, black has the clearer light-to-dark separation on this background (14.29:1), which helps the shapes of letters stand out.

Color conversions

sRGB (8-bit)
186, 223, 178
HSL
109.33°, 41.28%, 78.63%
HSV / HSB
109.33°, 20.18%, 87.45%
CMYK (approx.)
16.59%, 0.00%, 20.18%, 12.55%
CIE XYZ (D65, Y = 100 for white)
54.671, 66.428, 52.062
CIELAB (D65, 2° observer)
85.214, -20.443, 18.125
WCAG relative luminance
0.66429
24-bit decimal
12246962

CMYK uses a profile-free approximation. Printed output depends on the press, ink and paper. Lab uses a D65 white point.

Text contrast

Contrast tells you how clearly lettering separates from #BADFB2 in light and dark. The ratio compares relative luminance, a measure of light weighted for human vision. Identical colors give 1:1 and black against white gives 21:1. A ratio of 2.99:1 falls just below the 3:1 AA minimum for large text. Body text needs at least 4.5:1 because its finer strokes are harder to distinguish.

Black text: 14.29:1

Normal text: AAA
Large text: AAA

White text: 1.47:1

Normal text: Fail
Large text: Fail

AA and AAA are WCAG accessibility levels. AAA sets a higher bar: 7:1 for normal text and 4.5:1 for large text. Large text begins at 18 pt regular or 14 pt bold. Ratings use the unrounded ratio.

Reference: WCAG text contrast guidance

Palettes & scales

Harmonies rotate the hue. Scales mix the starting color with white, black or middle gray in 20% steps in encoded sRGB.

Complementary

#D7B2DF sits half a turn (180°) from #BADFB2 on the HSL wheel. Keeping saturation and lightness steady while crossing to the opposite hue gives you a contrasting accent. Check text contrast separately before using the pair for lettering.

Analogous

#D1DFB2 and #B2DFC1 sit 30° to either side of #BADFB2. The three hues are neighbors on the wheel, so you can change the color of a border or highlight while keeping it close to the original.

Triadic

#BADFB2, #B2BADF and #DFB2BA are spaced 120° apart, forming a triangle on the wheel. Try one for the main color and the other two for accents.

Split complementary

Start at #BADFB2 and look across the wheel. #C0B2DF and #DFB2D1 sit 30° to either side of its exact opposite, giving you two different accent choices.

Square

Starting with #BADFB2, each quarter turn (90°) takes you to the next hue: #B2D1DF, #D7B2DF, then #DFC0B2. Across the square, #BADFB2 pairs with #D7B2DF, and #B2D1DF with #DFC0B2.

Tetradic

#BADFB2 and #D7B2DF are opposites, as are #B2DFD7 and #DFB2BA. Together they form a rectangle on the wheel, with alternating gaps of 60° and 120°.

Tints

Mixing #BADFB2 with white in 20% steps produces this scale. The first mixture, #C8E5C1, keeps 80% of the original. By #F1F9F0, the mixture is 80% white.

Shades

Mixing #BADFB2 with black in 20% steps produces this scale. The first mixture, #95B28E, keeps 80% of the original. By #252D24, the mixture is 80% black.

Tones

Mixing #BADFB2 with middle gray in 20% steps produces this scale. The first mixture, #AECCA8, keeps 80% of the original. By #8C938A, the mixture is 80% middle gray.

Copy color codes

Hex, RGB and HSL are three ways to write this screen color. Paste any of them into a CSS color property.

Hex

#BADFB2

RGB

rgb(186 223 178)

HSL

hsl(109.333 41.284% 78.627%)

CSS example

.color-sample {
  background-color: #BADFB2;
  color: #000000;
}

Channel breakdown

RGB

#BADFB2 uses 186 red, 223 green and 178 blue. Each bar shows how much of that channel’s 0–255 range the screen uses.

Red 72.9%
Green 87.5%
Blue 69.8%

CMYK

A simple CMYK estimate for #BADFB2 is 16.6% cyan, 0.0% magenta, 20.2% yellow and 12.5% black. These are ink amounts; a printer profile is needed to predict the result on paper.

Cyan 16.6%
Magenta 0.0%
Yellow 20.2%
Black 12.5%

Nearby colors

The nearest shorthand match is #BBDDAA. Its matching digit pairs let you write it as #BDA in CSS. For a modern design, keep #BADFB2 when you want an exact match. Use its web-safe neighbor, #CCCC99, when matching a legacy palette of 216 colors.

Gradient to complement

Color vision previews

Compare how #BADFB2 appears in each simulation. When two chart lines or status indicators become hard to tell apart, a label, shape or line pattern gives readers another way to distinguish them. Individual perception varies.

Protanopia

A red–green color vision deficiency. Without a distinct response from long-wavelength cones, some reds and greens can look alike, and reds can appear darker.

#E2D7AF

Deuteranopia

A red–green color vision deficiency. Without a distinct response from medium-wavelength cones, some greens can be difficult to distinguish from reds or browns.

#DCD3B4

Tritanopia

A blue–yellow color vision deficiency. Without a distinct response from short-wavelength cones, blue can resemble green, and yellow can resemble pink.

#B8DCD2

Protanomaly (50%)

An altered long-wavelength cone response can make reds appear dimmer and harder to distinguish from greens. This swatch shows the model’s halfway setting.

#D5D9B1

Deuteranomaly (50%)

An altered medium-wavelength cone response can reduce the visible difference between reds and greens. This swatch shows the model’s halfway setting.

#D3D7B3

Tritanomaly (50%)

An altered short-wavelength cone response can make blue harder to distinguish from green. This swatch shows the model’s halfway setting.

#BBDDBF

Grayscale (luminance)

This design check removes hue and preserves relative luminance so you can compare light and dark areas.

#D5D5D5

Partial grayscale (50% blend)

This design check mixes the original color halfway toward its grayscale equivalent in linear light. Use it to see how a design holds up as color fades.

#C8DAC4

Reference: National Eye Institute: Types of Color Vision Deficiency

Technical reference

CAM16 and CIECAM02 below assume D65 white, an average surround, background Y of 20 against white at 100, and adapting luminance of 4.07 cd/m².

Linear sRGB

These channels scale with emitted light. Use them for lighting calculations and physically meaningful blends.

R 0.49102 G 0.73791 B 0.44520

Display P3

P3 displays can reproduce a wider range of reds and greens. These coordinates reproduce this same sRGB swatch on a color-managed P3 display.

R 0.75786 G 0.87019 B 0.71331

Linear Display P3

These P3 channels are proportional to light, before display encoding.

R 0.53485 G 0.72972 B 0.46718

CIE xyY

The x and y coordinates locate chromaticity on a diagram. Y gives relative luminance on a scale where white is 100.

x 0.316 y 0.384 Y 66.428

CMY

Ideal cyan, magenta and yellow are the complements of the encoded red, green and blue channels.

C % 27.059 M % 12.549 Y % 30.196

Binary RGB

Each eight-bit group represents one channel. Together they store the 24-bit hex color.

10111010 11011111 10110010

Android ARGB

Android packs alpha, red, green and blue into a signed integer. FF means fully opaque.

0xFFBADFB2 -4530254

CAM16 JCh

J rates lightness relative to white. Q estimates brightness. C describes chroma, M the strength of the color sensation, and s its strength relative to brightness.

Lightness J 78.914 Chroma C 27.861 Hue h° 145.823

CAM16 JMh

J rates lightness relative to white. Q estimates brightness. C describes chroma, M the strength of the color sensation, and s its strength relative to brightness.

Lightness J 78.914 Colorfulness M 20.141 Hue h° 145.823

CAM16 Jsh

J rates lightness relative to white. Q estimates brightness. C describes chroma, M the strength of the color sensation, and s its strength relative to brightness.

Lightness J 78.914 Saturation s 42.811 Hue h° 145.823

CAM16 QCh

J rates lightness relative to white. Q estimates brightness. C describes chroma, M the strength of the color sensation, and s its strength relative to brightness.

Brightness Q 109.894 Chroma C 27.861 Hue h° 145.823

CAM16 QMh

J rates lightness relative to white. Q estimates brightness. C describes chroma, M the strength of the color sensation, and s its strength relative to brightness.

Brightness Q 109.894 Colorfulness M 20.141 Hue h° 145.823

CAM16 Qsh

J rates lightness relative to white. Q estimates brightness. C describes chroma, M the strength of the color sensation, and s its strength relative to brightness.

Brightness Q 109.894 Saturation s 42.811 Hue h° 145.823

CAM16 UCS JMh

Uniform-space coordinates make distances between nearby colors easier to compare.

J′ 86.417 M′ 16.575 Hue h° 145.823

CAM16 UCS Jab

Uniform-space coordinates make distances between nearby colors easier to compare.

J′ 86.417 a′ -13.712 b′ 9.311

CIECAM02

An earlier appearance model used in color management. Compare its predictions under the same viewing conditions as CAM16.

J 79.137 C 25.787 h° 140.354 Q 110.040 M 18.642 s 41.159

Cite this page

Choose the style requested by your instructor. The access date records when you consulted this entry. For IEEE, add the reference number assigned in your paper.

MLA

Charnell, Justin. “#BADFB2 Hex Color.” Hex Values, https://hexvalues.com/colors/badfb2/. Accessed .

APA

Charnell, J. (n.d.). #BADFB2 hex color. Hex Values. Retrieved , from https://hexvalues.com/colors/badfb2/

Chicago

Charnell, Justin. “#BADFB2 Hex Color.” Hex Values. Accessed . https://hexvalues.com/colors/badfb2/.

Chicago (author-date)

Charnell, Justin. n.d. “#BADFB2 Hex Color.” Hex Values. Accessed . https://hexvalues.com/colors/badfb2/.

IEEE

J. Charnell. “#BADFB2 Hex Color.” Hex Values. Accessed: . [Online]. Available: https://hexvalues.com/colors/badfb2/

Discover more colors