Hex Values #BEDBD3

#BEDBD3

sRGB: 190 / 219 / 211

Ancient mountains fracture ancient heavens
Electric visions shimmer across boundless heavens
Fierce revelations linger beyond yesterday

#BEDBD3 belongs to the green-cyan family. Its hex code tells a screen to mix 190 red, 219 green and 211 blue on a scale of 0 to 255. On the HSL wheel, hue is a position around a circle: 163.4° lands in the green-cyan region. Its 28.7% saturation makes it close to gray at this lightness. HSL lightness is 80.2% on a scale from black (0%) to white (100%). Of black and white lettering, black has the clearer light-to-dark separation on this background (14.26:1), which helps the shapes of letters stand out.

Color conversions

sRGB (8-bit)
190, 219, 211
HSL
163.45°, 28.71%, 80.20%
HSV / HSB
163.45°, 13.24%, 85.88%
CMYK (approx.)
13.24%, 0.00%, 3.65%, 14.12%
CIE XYZ (D65, Y = 100 for white)
58.322, 66.313, 71.357
CIELAB (D65, 2° observer)
85.156, -11.132, 0.696
WCAG relative luminance
0.66313
24-bit decimal
12508115

CMYK uses a profile-free approximation. Printed output depends on the press, ink and paper. Lab uses a D65 white point.

Text contrast

Contrast tells you how clearly lettering separates from #BEDBD3 in light and dark. The ratio compares relative luminance, a measure of light weighted for human vision. Identical colors give 1:1 and black against white gives 21:1. A ratio of 2.99:1 falls just below the 3:1 AA minimum for large text. Body text needs at least 4.5:1 because its finer strokes are harder to distinguish.

Black text: 14.26:1

Normal text: AAA
Large text: AAA

White text: 1.47:1

Normal text: Fail
Large text: Fail

AA and AAA are WCAG accessibility levels. AAA sets a higher bar: 7:1 for normal text and 4.5:1 for large text. Large text begins at 18 pt regular or 14 pt bold. Ratings use the unrounded ratio.

Reference: WCAG text contrast guidance

Palettes & scales

Harmonies rotate the hue. Scales mix the starting color with white, black or middle gray in 20% steps in encoded sRGB.

Complementary

#DBBEC6 sits half a turn (180°) from #BEDBD3 on the HSL wheel. Keeping saturation and lightness steady while crossing to the opposite hue gives you a contrasting accent. Check text contrast separately before using the pair for lettering.

Analogous

#BEDBC5 and #BED4DB sit 30° to either side of #BEDBD3. The three hues are neighbors on the wheel, so you can change the color of a border or highlight while keeping it close to the original.

Triadic

#BEDBD3, #D3BEDB and #DBD3BE are spaced 120° apart, forming a triangle on the wheel. Try one for the main color and the other two for accents.

Split complementary

Start at #BEDBD3 and look across the wheel. #DBBED5 and #DBC4BE sit 30° to either side of its exact opposite, giving you two different accent choices.

Square

Starting with #BEDBD3, each quarter turn (90°) takes you to the next hue: #C4BEDB, #DBBEC6, then #D4DBBE. Across the square, #BEDBD3 pairs with #DBBEC6, and #C4BEDB with #D4DBBE.

Tetradic

#BEDBD3 and #DBBEC6 are opposites, as are #BEC6DB and #DBD3BE. Together they form a rectangle on the wheel, with alternating gaps of 60° and 120°.

Tints

Mixing #BEDBD3 with white in 20% steps produces this scale. The first mixture, #CBE2DC, keeps 80% of the original. By #F2F8F6, the mixture is 80% white.

Shades

Mixing #BEDBD3 with black in 20% steps produces this scale. The first mixture, #98AFA9, keeps 80% of the original. By #262C2A, the mixture is 80% black.

Tones

Mixing #BEDBD3 with middle gray in 20% steps produces this scale. The first mixture, #B2C9C2, keeps 80% of the original. By #8C9291, the mixture is 80% middle gray.

Copy color codes

Hex, RGB and HSL are three ways to write this screen color. Paste any of them into a CSS color property.

Hex

#BEDBD3

RGB

rgb(190 219 211)

HSL

hsl(163.448 28.713% 80.196%)

CSS example

.color-sample {
  background-color: #BEDBD3;
  color: #000000;
}

Channel breakdown

RGB

#BEDBD3 uses 190 red, 219 green and 211 blue. Each bar shows how much of that channel’s 0–255 range the screen uses.

Red 74.5%
Green 85.9%
Blue 82.7%

CMYK

A simple CMYK estimate for #BEDBD3 is 13.2% cyan, 0.0% magenta, 3.7% yellow and 14.1% black. These are ink amounts; a printer profile is needed to predict the result on paper.

Cyan 13.2%
Magenta 0.0%
Yellow 3.7%
Black 14.1%

Nearby colors

The nearest shorthand match is #BBDDCC. Its matching digit pairs let you write it as #BDC in CSS. For a modern design, keep #BEDBD3 when you want an exact match. Use its web-safe neighbor, #CCCCCC, when matching a legacy palette of 216 colors.

Gradient to complement

Color vision previews

Compare how #BEDBD3 appears in each simulation. When two chart lines or status indicators become hard to tell apart, a label, shape or line pattern gives readers another way to distinguish them. Individual perception varies.

Protanopia

A red–green color vision deficiency. Without a distinct response from long-wavelength cones, some reds and greens can look alike, and reds can appear darker.

#D9D7D3

Deuteranopia

A red–green color vision deficiency. Without a distinct response from medium-wavelength cones, some greens can be difficult to distinguish from reds or browns.

#D3D3D4

Tritanopia

A blue–yellow color vision deficiency. Without a distinct response from short-wavelength cones, blue can resemble green, and yellow can resemble pink.

#B7DCD8

Protanomaly (50%)

An altered long-wavelength cone response can make reds appear dimmer and harder to distinguish from greens. This swatch shows the model’s halfway setting.

#D0D8D3

Deuteranomaly (50%)

An altered medium-wavelength cone response can reduce the visible difference between reds and greens. This swatch shows the model’s halfway setting.

#CDD6D3

Tritanomaly (50%)

An altered short-wavelength cone response can make blue harder to distinguish from green. This swatch shows the model’s halfway setting.

#BEDBD5

Grayscale (luminance)

This design check removes hue and preserves relative luminance so you can compare light and dark areas.

#D5D5D5

Partial grayscale (50% blend)

This design check mixes the original color halfway toward its grayscale equivalent in linear light. Use it to see how a design holds up as color fades.

#CAD8D4

Reference: National Eye Institute: Types of Color Vision Deficiency

Technical reference

CAM16 and CIECAM02 below assume D65 white, an average surround, background Y of 20 against white at 100, and adapting luminance of 4.07 cd/m².

Linear sRGB

These channels scale with emitted light. Use them for lighting calculations and physically meaningful blends.

R 0.51492 G 0.70838 B 0.65141

Display P3

P3 displays can reproduce a wider range of reds and greens. These coordinates reproduce this same sRGB swatch on a color-managed P3 display.

R 0.76692 G 0.85536 B 0.82846

Linear Display P3

These P3 channels are proportional to light, before display encoding.

R 0.54926 G 0.70195 B 0.65320

CIE xyY

The x and y coordinates locate chromaticity on a diagram. Y gives relative luminance on a scale where white is 100.

x 0.298 y 0.338 Y 66.313

CMY

Ideal cyan, magenta and yellow are the complements of the encoded red, green and blue channels.

C % 25.490 M % 14.118 Y % 17.255

Binary RGB

Each eight-bit group represents one channel. Together they store the 24-bit hex color.

10111110 11011011 11010011

Android ARGB

Android packs alpha, red, green and blue into a signed integer. FF means fully opaque.

0xFFBEDBD3 -4269101

CAM16 JCh

J rates lightness relative to white. Q estimates brightness. C describes chroma, M the strength of the color sensation, and s its strength relative to brightness.

Lightness J 79.259 Chroma C 16.751 Hue h° 182.238

CAM16 JMh

J rates lightness relative to white. Q estimates brightness. C describes chroma, M the strength of the color sensation, and s its strength relative to brightness.

Lightness J 79.259 Colorfulness M 12.110 Hue h° 182.238

CAM16 Jsh

J rates lightness relative to white. Q estimates brightness. C describes chroma, M the strength of the color sensation, and s its strength relative to brightness.

Lightness J 79.259 Saturation s 33.159 Hue h° 182.238

CAM16 QCh

J rates lightness relative to white. Q estimates brightness. C describes chroma, M the strength of the color sensation, and s its strength relative to brightness.

Brightness Q 110.134 Chroma C 16.751 Hue h° 182.238

CAM16 QMh

J rates lightness relative to white. Q estimates brightness. C describes chroma, M the strength of the color sensation, and s its strength relative to brightness.

Brightness Q 110.134 Colorfulness M 12.110 Hue h° 182.238

CAM16 Qsh

J rates lightness relative to white. Q estimates brightness. C describes chroma, M the strength of the color sensation, and s its strength relative to brightness.

Brightness Q 110.134 Saturation s 33.159 Hue h° 182.238

CAM16 UCS JMh

Uniform-space coordinates make distances between nearby colors easier to compare.

J′ 86.660 M′ 10.693 Hue h° 182.238

CAM16 UCS Jab

Uniform-space coordinates make distances between nearby colors easier to compare.

J′ 86.660 a′ -10.685 b′ -0.418

CIECAM02

An earlier appearance model used in color management. Compare its predictions under the same viewing conditions as CAM16.

J 79.216 C 16.063 h° 182.766 Q 110.095 M 11.612 s 32.477

Cite this page

Choose the style requested by your instructor. The access date records when you consulted this entry. For IEEE, add the reference number assigned in your paper.

MLA

Charnell, Justin. “#BEDBD3 Hex Color.” Hex Values, https://hexvalues.com/colors/bedbd3/. Accessed .

APA

Charnell, J. (n.d.). #BEDBD3 hex color. Hex Values. Retrieved , from https://hexvalues.com/colors/bedbd3/

Chicago

Charnell, Justin. “#BEDBD3 Hex Color.” Hex Values. Accessed . https://hexvalues.com/colors/bedbd3/.

Chicago (author-date)

Charnell, Justin. n.d. “#BEDBD3 Hex Color.” Hex Values. Accessed . https://hexvalues.com/colors/bedbd3/.

IEEE

J. Charnell. “#BEDBD3 Hex Color.” Hex Values. Accessed: . [Online]. Available: https://hexvalues.com/colors/bedbd3/

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