Normal text: AAA
Large text: AAA
#D2DFD0
sRGB: 210 / 223 / 208
Thunderous oceans drift beyond memory
Electric visions transform the fabric of existence
Fierce revelations vanish without farewell
#D2DFD0 belongs to the green family. Its hex code tells a screen to mix 210 red, 223 green and 208 blue on a scale of 0 to 255. On the HSL wheel, hue is a position around a circle: 112.0° lands in the green region. Its 19.0% saturation makes it close to gray at this lightness. HSL lightness is 84.5% on a scale from black (0%) to white (100%). Of black and white lettering, black has the clearer light-to-dark separation on this background (15.21:1), which helps the shapes of letters stand out.
Color conversions
- sRGB (8-bit)
- 210, 223, 208
- HSL
- 112.00°, 18.99%, 84.51%
- HSV / HSB
- 112.00°, 6.73%, 87.45%
- CMYK (approx.)
- 5.83%, 0.00%, 6.73%, 12.55%
- CIE XYZ (D65, Y = 100 for white)
- 64.348, 71.031, 69.997
- CIELAB (D65, 2° observer)
- 87.500, -7.080, 5.849
- WCAG relative luminance
- 0.71031
- 24-bit decimal
- 13819856
CMYK uses a profile-free approximation. Printed output depends on the press, ink and paper. Lab uses a D65 white point.
Text contrast
Contrast tells you how clearly lettering separates from #D2DFD0 in light and dark. The ratio compares relative luminance, a measure of light weighted for human vision. Identical colors give 1:1 and black against white gives 21:1. A ratio of 2.99:1 falls just below the 3:1 AA minimum for large text. Body text needs at least 4.5:1 because its finer strokes are harder to distinguish.
Normal text: Fail
Large text: Fail
AA and AAA are WCAG accessibility levels. AAA sets a higher bar: 7:1 for normal text and 4.5:1 for large text. Large text begins at 18 pt regular or 14 pt bold. Ratings use the unrounded ratio.
Reference: WCAG text contrast guidance
Palettes & scales
Harmonies rotate the hue. Scales mix the starting color with white, black or middle gray in 20% steps in encoded sRGB.
Complementary
#DDD0DF sits half a turn (180°) from #D2DFD0 on the HSL wheel. Keeping saturation and lightness steady while crossing to the opposite hue gives you a contrasting accent. Check text contrast separately before using the pair for lettering.
Analogous
#DADFD0 and #D0DFD6 sit 30° to either side of #D2DFD0. The three hues are neighbors on the wheel, so you can change the color of a border or highlight while keeping it close to the original.
Triadic
#D2DFD0, #D0D2DF and #DFD0D2 are spaced 120° apart, forming a triangle on the wheel. Try one for the main color and the other two for accents.
Split complementary
Start at #D2DFD0 and look across the wheel. #D5D0DF and #DFD0DA sit 30° to either side of its exact opposite, giving you two different accent choices.
Square
Starting with #D2DFD0, each quarter turn (90°) takes you to the next hue: #D0DADF, #DDD0DF, then #DFD6D0. Across the square, #D2DFD0 pairs with #DDD0DF, and #D0DADF with #DFD6D0.
Tetradic
#D2DFD0 and #DDD0DF are opposites, as are #D0DFDD and #DFD0D2. Together they form a rectangle on the wheel, with alternating gaps of 60° and 120°.
Tints
Mixing #D2DFD0 with white in 20% steps produces this scale. The first mixture, #DBE5D9, keeps 80% of the original. By #F6F9F6, the mixture is 80% white.
Shades
Mixing #D2DFD0 with black in 20% steps produces this scale. The first mixture, #A8B2A6, keeps 80% of the original. By #2A2D2A, the mixture is 80% black.
Copy color codes
Hex, RGB and HSL are three ways to write this screen color. Paste any of them into a CSS color property.
Hex
#D2DFD0RGB
rgb(210 223 208)HSL
hsl(112.000 18.987% 84.510%)CSS example
.color-sample {
background-color: #D2DFD0;
color: #000000;
}Channel breakdown
RGB
#D2DFD0 uses 210 red, 223 green and 208 blue. Each bar shows how much of that channel’s 0–255 range the screen uses.
CMYK
A simple CMYK estimate for #D2DFD0 is 5.8% cyan, 0.0% magenta, 6.7% yellow and 12.5% black. These are ink amounts; a printer profile is needed to predict the result on paper.
Nearby colors
The nearest shorthand match is #CCDDCC. Its matching digit pairs let you write it as #CDC in CSS. For a modern design, keep #D2DFD0 when you want an exact match. Use its web-safe neighbor, #CCCCCC, when matching a legacy palette of 216 colors.
Gradient to complement
Color vision previews
Compare how #D2DFD0 appears in each simulation. When two chart lines or status indicators become hard to tell apart, a label, shape or line pattern gives readers another way to distinguish them. Individual perception varies.
Protanopia
A red–green color vision deficiency. Without a distinct response from long-wavelength cones, some reds and greens can look alike, and reds can appear darker.
Deuteranopia
A red–green color vision deficiency. Without a distinct response from medium-wavelength cones, some greens can be difficult to distinguish from reds or browns.
Tritanopia
A blue–yellow color vision deficiency. Without a distinct response from short-wavelength cones, blue can resemble green, and yellow can resemble pink.
Protanomaly (50%)
An altered long-wavelength cone response can make reds appear dimmer and harder to distinguish from greens. This swatch shows the model’s halfway setting.
Deuteranomaly (50%)
An altered medium-wavelength cone response can reduce the visible difference between reds and greens. This swatch shows the model’s halfway setting.
Tritanomaly (50%)
An altered short-wavelength cone response can make blue harder to distinguish from green. This swatch shows the model’s halfway setting.
Grayscale (luminance)
This design check removes hue and preserves relative luminance so you can compare light and dark areas.
Partial grayscale (50% blend)
This design check mixes the original color halfway toward its grayscale equivalent in linear light. Use it to see how a design holds up as color fades.
Reference: National Eye Institute: Types of Color Vision Deficiency
Technical reference
CAM16 and CIECAM02 below assume D65 white, an average surround, background Y of 20 against white at 100, and adapting luminance of 4.07 cd/m².
Linear sRGB
These channels scale with emitted light. Use them for lighting calculations and physically meaningful blends.
R 0.64448 G 0.73791 B 0.63076
Display P3
P3 displays can reproduce a wider range of reds and greens. These coordinates reproduce this same sRGB swatch on a color-managed P3 display.
R 0.83288 G 0.87288 B 0.82027
Linear Display P3
These P3 channels are proportional to light, before display encoding.
R 0.66107 G 0.73481 B 0.63875
CIE xyY
The x and y coordinates locate chromaticity on a diagram. Y gives relative luminance on a scale where white is 100.
x 0.313 y 0.346 Y 71.031
CMY
Ideal cyan, magenta and yellow are the complements of the encoded red, green and blue channels.
C % 17.647 M % 12.549 Y % 18.431
Binary RGB
Each eight-bit group represents one channel. Together they store the 24-bit hex color.
11010010 11011111 11010000
Android ARGB
Android packs alpha, red, green and blue into a signed integer. FF means fully opaque.
0xFFD2DFD0 -2957360
CAM16 JCh
J rates lightness relative to white. Q estimates brightness. C describes chroma, M the strength of the color sensation, and s its strength relative to brightness.
Lightness J 82.558 Chroma C 11.320 Hue h° 153.728
CAM16 JMh
J rates lightness relative to white. Q estimates brightness. C describes chroma, M the strength of the color sensation, and s its strength relative to brightness.
Lightness J 82.558 Colorfulness M 8.183 Hue h° 153.728
CAM16 Jsh
J rates lightness relative to white. Q estimates brightness. C describes chroma, M the strength of the color sensation, and s its strength relative to brightness.
Lightness J 82.558 Saturation s 26.982 Hue h° 153.728
CAM16 QCh
J rates lightness relative to white. Q estimates brightness. C describes chroma, M the strength of the color sensation, and s its strength relative to brightness.
Brightness Q 112.403 Chroma C 11.320 Hue h° 153.728
CAM16 QMh
J rates lightness relative to white. Q estimates brightness. C describes chroma, M the strength of the color sensation, and s its strength relative to brightness.
Brightness Q 112.403 Colorfulness M 8.183 Hue h° 153.728
CAM16 Qsh
J rates lightness relative to white. Q estimates brightness. C describes chroma, M the strength of the color sensation, and s its strength relative to brightness.
Brightness Q 112.403 Saturation s 26.982 Hue h° 153.728
CAM16 UCS JMh
Uniform-space coordinates make distances between nearby colors easier to compare.
J′ 88.946 M′ 7.503 Hue h° 153.728
CAM16 UCS Jab
Uniform-space coordinates make distances between nearby colors easier to compare.
J′ 88.946 a′ -6.728 b′ 3.321
CIECAM02
An earlier appearance model used in color management. Compare its predictions under the same viewing conditions as CAM16.
J 82.634 C 10.375 h° 149.428 Q 112.445 M 7.501 s 25.827
Cite this page
Choose the style requested by your instructor. The access date records when you consulted this entry. For IEEE, add the reference number assigned in your paper.
MLA
Charnell, Justin. “#D2DFD0 Hex Color.” Hex Values, https://hexvalues.com/colors/d2dfd0/. Accessed .
APA
Charnell, J. (n.d.). #D2DFD0 hex color. Hex Values. Retrieved , from https://hexvalues.com/colors/d2dfd0/
Chicago
Charnell, Justin. “#D2DFD0 Hex Color.” Hex Values. Accessed . https://hexvalues.com/colors/d2dfd0/.
Chicago (author-date)
Charnell, Justin. n.d. “#D2DFD0 Hex Color.” Hex Values. Accessed . https://hexvalues.com/colors/d2dfd0/.
IEEE
J. Charnell. “#D2DFD0 Hex Color.” Hex Values. Accessed: . [Online]. Available: https://hexvalues.com/colors/d2dfd0/