Normal text: AAA
Large text: AAA
#DAECD2
sRGB: 218 / 236 / 210
Thunderous oceans flourish beyond boundaries
Immortal legends thunder through timeless canyons
Fierce revelations disappear into mist
#DAECD2 belongs to the yellow-green family. Its hex code tells a screen to mix 218 red, 236 green and 210 blue on a scale of 0 to 255. On the HSL wheel, hue is a position around a circle: 101.5° lands in the yellow-green region. Its 40.6% saturation makes it partway between gray and the most vivid version of this hue at this lightness. HSL lightness is 87.5% on a scale from black (0%) to white (100%). Of black and white lettering, black has the clearer light-to-dark separation on this background (16.91:1), which helps the shapes of letters stand out.
Color conversions
- sRGB (8-bit)
- 218, 236, 210
- HSL
- 101.54°, 40.63%, 87.45%
- HSV / HSB
- 101.54°, 11.02%, 92.55%
- CMYK (approx.)
- 7.63%, 0.00%, 11.02%, 7.45%
- CIE XYZ (D65, Y = 100 for white)
- 70.539, 79.549, 72.613
- CIELAB (D65, 2° observer)
- 91.482, -10.595, 10.590
- WCAG relative luminance
- 0.79549
- 24-bit decimal
- 14347474
CMYK uses a profile-free approximation. Printed output depends on the press, ink and paper. Lab uses a D65 white point.
Text contrast
Contrast tells you how clearly lettering separates from #DAECD2 in light and dark. The ratio compares relative luminance, a measure of light weighted for human vision. Identical colors give 1:1 and black against white gives 21:1. A ratio of 2.99:1 falls just below the 3:1 AA minimum for large text. Body text needs at least 4.5:1 because its finer strokes are harder to distinguish.
Normal text: Fail
Large text: Fail
AA and AAA are WCAG accessibility levels. AAA sets a higher bar: 7:1 for normal text and 4.5:1 for large text. Large text begins at 18 pt regular or 14 pt bold. Ratings use the unrounded ratio.
Reference: WCAG text contrast guidance
Palettes & scales
Harmonies rotate the hue. Scales mix the starting color with white, black or middle gray in 20% steps in encoded sRGB.
Complementary
#E4D2EC sits half a turn (180°) from #DAECD2 on the HSL wheel. Keeping saturation and lightness steady while crossing to the opposite hue gives you a contrasting accent. Check text contrast separately before using the pair for lettering.
Analogous
#E7ECD2 and #D2ECD7 sit 30° to either side of #DAECD2. The three hues are neighbors on the wheel, so you can change the color of a border or highlight while keeping it close to the original.
Triadic
#DAECD2, #D2DAEC and #ECD2DA are spaced 120° apart, forming a triangle on the wheel. Try one for the main color and the other two for accents.
Split complementary
Start at #DAECD2 and look across the wheel. #D7D2EC and #ECD2E7 sit 30° to either side of its exact opposite, giving you two different accent choices.
Square
Starting with #DAECD2, each quarter turn (90°) takes you to the next hue: #D2E7EC, #E4D2EC, then #ECD7D2. Across the square, #DAECD2 pairs with #E4D2EC, and #D2E7EC with #ECD7D2.
Tetradic
#DAECD2 and #E4D2EC are opposites, as are #D2ECE4 and #ECD2DA. Together they form a rectangle on the wheel, with alternating gaps of 60° and 120°.
Tints
Mixing #DAECD2 with white in 20% steps produces this scale. The first mixture, #E1F0DB, keeps 80% of the original. By #F8FBF6, the mixture is 80% white.
Shades
Mixing #DAECD2 with black in 20% steps produces this scale. The first mixture, #AEBDA8, keeps 80% of the original. By #2C2F2A, the mixture is 80% black.
Copy color codes
Hex, RGB and HSL are three ways to write this screen color. Paste any of them into a CSS color property.
Hex
#DAECD2RGB
rgb(218 236 210)HSL
hsl(101.538 40.625% 87.451%)CSS example
.color-sample {
background-color: #DAECD2;
color: #000000;
}Channel breakdown
RGB
#DAECD2 uses 218 red, 236 green and 210 blue. Each bar shows how much of that channel’s 0–255 range the screen uses.
CMYK
A simple CMYK estimate for #DAECD2 is 7.6% cyan, 0.0% magenta, 11.0% yellow and 7.5% black. These are ink amounts; a printer profile is needed to predict the result on paper.
Nearby colors
The nearest shorthand match is #DDEECC. Its matching digit pairs let you write it as #DEC in CSS. For a modern design, keep #DAECD2 when you want an exact match. Use its web-safe neighbor, #CCFFCC, when matching a legacy palette of 216 colors.
Gradient to complement
Color vision previews
Compare how #DAECD2 appears in each simulation. When two chart lines or status indicators become hard to tell apart, a label, shape or line pattern gives readers another way to distinguish them. Individual perception varies.
Protanopia
A red–green color vision deficiency. Without a distinct response from long-wavelength cones, some reds and greens can look alike, and reds can appear darker.
Deuteranopia
A red–green color vision deficiency. Without a distinct response from medium-wavelength cones, some greens can be difficult to distinguish from reds or browns.
Tritanopia
A blue–yellow color vision deficiency. Without a distinct response from short-wavelength cones, blue can resemble green, and yellow can resemble pink.
Protanomaly (50%)
An altered long-wavelength cone response can make reds appear dimmer and harder to distinguish from greens. This swatch shows the model’s halfway setting.
Deuteranomaly (50%)
An altered medium-wavelength cone response can reduce the visible difference between reds and greens. This swatch shows the model’s halfway setting.
Tritanomaly (50%)
An altered short-wavelength cone response can make blue harder to distinguish from green. This swatch shows the model’s halfway setting.
Grayscale (luminance)
This design check removes hue and preserves relative luminance so you can compare light and dark areas.
Partial grayscale (50% blend)
This design check mixes the original color halfway toward its grayscale equivalent in linear light. Use it to see how a design holds up as color fades.
Reference: National Eye Institute: Types of Color Vision Deficiency
Technical reference
CAM16 and CIECAM02 below assume D65 white, an average surround, background Y of 20 against white at 100, and adapting luminance of 4.07 cd/m².
Linear sRGB
These channels scale with emitted light. Use them for lighting calculations and physically meaningful blends.
R 0.70110 G 0.83880 B 0.64448
Display P3
P3 displays can reproduce a wider range of reds and greens. These coordinates reproduce this same sRGB swatch on a color-managed P3 display.
R 0.86799 G 0.92326 B 0.83201
Linear Display P3
These P3 channels are proportional to light, before display encoding.
R 0.72555 G 0.83423 B 0.65952
CIE xyY
The x and y coordinates locate chromaticity on a diagram. Y gives relative luminance on a scale where white is 100.
x 0.317 y 0.357 Y 79.549
CMY
Ideal cyan, magenta and yellow are the complements of the encoded red, green and blue channels.
C % 14.510 M % 7.451 Y % 17.647
Binary RGB
Each eight-bit group represents one channel. Together they store the 24-bit hex color.
11011010 11101100 11010010
Android ARGB
Android packs alpha, red, green and blue into a signed integer. FF means fully opaque.
0xFFDAECD2 -2429742
CAM16 JCh
J rates lightness relative to white. Q estimates brightness. C describes chroma, M the strength of the color sensation, and s its strength relative to brightness.
Lightness J 87.684 Chroma C 16.102 Hue h° 145.266
CAM16 JMh
J rates lightness relative to white. Q estimates brightness. C describes chroma, M the strength of the color sensation, and s its strength relative to brightness.
Lightness J 87.684 Colorfulness M 11.640 Hue h° 145.266
CAM16 Jsh
J rates lightness relative to white. Q estimates brightness. C describes chroma, M the strength of the color sensation, and s its strength relative to brightness.
Lightness J 87.684 Saturation s 31.700 Hue h° 145.266
CAM16 QCh
J rates lightness relative to white. Q estimates brightness. C describes chroma, M the strength of the color sensation, and s its strength relative to brightness.
Brightness Q 115.840 Chroma C 16.102 Hue h° 145.266
CAM16 QMh
J rates lightness relative to white. Q estimates brightness. C describes chroma, M the strength of the color sensation, and s its strength relative to brightness.
Brightness Q 115.840 Colorfulness M 11.640 Hue h° 145.266
CAM16 Qsh
J rates lightness relative to white. Q estimates brightness. C describes chroma, M the strength of the color sensation, and s its strength relative to brightness.
Brightness Q 115.840 Saturation s 31.700 Hue h° 145.266
CAM16 UCS JMh
Uniform-space coordinates make distances between nearby colors easier to compare.
J′ 92.368 M′ 10.324 Hue h° 145.266
CAM16 UCS Jab
Uniform-space coordinates make distances between nearby colors easier to compare.
J′ 92.368 a′ -8.484 b′ 5.882
CIECAM02
An earlier appearance model used in color management. Compare its predictions under the same viewing conditions as CAM16.
J 87.834 C 14.836 h° 139.592 Q 115.929 M 10.726 s 30.417
Cite this page
Choose the style requested by your instructor. The access date records when you consulted this entry. For IEEE, add the reference number assigned in your paper.
MLA
Charnell, Justin. “#DAECD2 Hex Color.” Hex Values, https://hexvalues.com/colors/daecd2/. Accessed .
APA
Charnell, J. (n.d.). #DAECD2 hex color. Hex Values. Retrieved , from https://hexvalues.com/colors/daecd2/
Chicago
Charnell, Justin. “#DAECD2 Hex Color.” Hex Values. Accessed . https://hexvalues.com/colors/daecd2/.
Chicago (author-date)
Charnell, Justin. n.d. “#DAECD2 Hex Color.” Hex Values. Accessed . https://hexvalues.com/colors/daecd2/.
IEEE
J. Charnell. “#DAECD2 Hex Color.” Hex Values. Accessed: . [Online]. Available: https://hexvalues.com/colors/daecd2/