Hex Values #DBDCD3

#DBDCD3

sRGB: 219 / 220 / 211

Thunderous oceans rise against oblivion
Electric visions thunder through timeless canyons
Fierce revelations linger beyond yesterday

#DBDCD3 belongs to the yellow family. Its hex code tells a screen to mix 219 red, 220 green and 211 blue on a scale of 0 to 255. On the HSL wheel, hue is a position around a circle: 66.7° lands in the yellow region. Its 11.4% saturation makes it close to gray at this lightness. HSL lightness is 84.5% on a scale from black (0%) to white (100%). Of black and white lettering, black has the clearer light-to-dark separation on this background (15.19:1), which helps the shapes of letters stand out.

Color conversions

sRGB (8-bit)
219, 220, 211
HSL
66.67°, 11.39%, 84.51%
HSV / HSB
66.67°, 4.09%, 86.27%
CMYK (approx.)
0.45%, 0.00%, 4.09%, 13.73%
CIE XYZ (D65, Y = 100 for white)
66.561, 70.950, 71.818
CIELAB (D65, 2° observer)
87.461, -1.933, 4.297
WCAG relative luminance
0.70950
24-bit decimal
14408915

CMYK uses a profile-free approximation. Printed output depends on the press, ink and paper. Lab uses a D65 white point.

Text contrast

Contrast tells you how clearly lettering separates from #DBDCD3 in light and dark. The ratio compares relative luminance, a measure of light weighted for human vision. Identical colors give 1:1 and black against white gives 21:1. A ratio of 2.99:1 falls just below the 3:1 AA minimum for large text. Body text needs at least 4.5:1 because its finer strokes are harder to distinguish.

Black text: 15.19:1

Normal text: AAA
Large text: AAA

White text: 1.38:1

Normal text: Fail
Large text: Fail

AA and AAA are WCAG accessibility levels. AAA sets a higher bar: 7:1 for normal text and 4.5:1 for large text. Large text begins at 18 pt regular or 14 pt bold. Ratings use the unrounded ratio.

Reference: WCAG text contrast guidance

Palettes & scales

Harmonies rotate the hue. Scales mix the starting color with white, black or middle gray in 20% steps in encoded sRGB.

Complementary

#D4D3DC sits half a turn (180°) from #DBDCD3 on the HSL wheel. Keeping saturation and lightness steady while crossing to the opposite hue gives you a contrasting accent. Check text contrast separately before using the pair for lettering.

Analogous

#DCD9D3 and #D6DCD3 sit 30° to either side of #DBDCD3. The three hues are neighbors on the wheel, so you can change the color of a border or highlight while keeping it close to the original.

Triadic

#DBDCD3, #D3DBDC and #DCD3DB are spaced 120° apart, forming a triangle on the wheel. Try one for the main color and the other two for accents.

Split complementary

Start at #DBDCD3 and look across the wheel. #D3D6DC and #D9D3DC sit 30° to either side of its exact opposite, giving you two different accent choices.

Square

Starting with #DBDCD3, each quarter turn (90°) takes you to the next hue: #D3DCD9, #D4D3DC, then #DCD3D6. Across the square, #DBDCD3 pairs with #D4D3DC, and #D3DCD9 with #DCD3D6.

Tetradic

#DBDCD3 and #D4D3DC are opposites, as are #D3DCD4 and #DCD3DB. Together they form a rectangle on the wheel, with alternating gaps of 60° and 120°.

Tints

Mixing #DBDCD3 with white in 20% steps produces this scale. The first mixture, #E2E3DC, keeps 80% of the original. By #F8F8F6, the mixture is 80% white.

Shades

Mixing #DBDCD3 with black in 20% steps produces this scale. The first mixture, #AFB0A9, keeps 80% of the original. By #2C2C2A, the mixture is 80% black.

Tones

Mixing #DBDCD3 with middle gray in 20% steps produces this scale. The first mixture, #C9CAC2, keeps 80% of the original. By #929291, the mixture is 80% middle gray.

Copy color codes

Hex, RGB and HSL are three ways to write this screen color. Paste any of them into a CSS color property.

Hex

#DBDCD3

RGB

rgb(219 220 211)

HSL

hsl(66.667 11.392% 84.510%)

CSS example

.color-sample {
  background-color: #DBDCD3;
  color: #000000;
}

Channel breakdown

RGB

#DBDCD3 uses 219 red, 220 green and 211 blue. Each bar shows how much of that channel’s 0–255 range the screen uses.

Red 85.9%
Green 86.3%
Blue 82.7%

CMYK

A simple CMYK estimate for #DBDCD3 is 0.5% cyan, 0.0% magenta, 4.1% yellow and 13.7% black. These are ink amounts; a printer profile is needed to predict the result on paper.

Cyan 0.5%
Magenta 0.0%
Yellow 4.1%
Black 13.7%

Nearby colors

The nearest shorthand match is #DDDDCC. Its matching digit pairs let you write it as #DDC in CSS. For a modern design, keep #DBDCD3 when you want an exact match. Use its web-safe neighbor, #CCCCCC, when matching a legacy palette of 216 colors.

Gradient to complement

Color vision previews

Compare how #DBDCD3 appears in each simulation. When two chart lines or status indicators become hard to tell apart, a label, shape or line pattern gives readers another way to distinguish them. Individual perception varies.

Protanopia

A red–green color vision deficiency. Without a distinct response from long-wavelength cones, some reds and greens can look alike, and reds can appear darker.

#DEDBD3

Deuteranopia

A red–green color vision deficiency. Without a distinct response from medium-wavelength cones, some greens can be difficult to distinguish from reds or browns.

#DEDBD3

Tritanopia

A blue–yellow color vision deficiency. Without a distinct response from short-wavelength cones, blue can resemble green, and yellow can resemble pink.

#DCDBD9

Protanomaly (50%)

An altered long-wavelength cone response can make reds appear dimmer and harder to distinguish from greens. This swatch shows the model’s halfway setting.

#DDDBD3

Deuteranomaly (50%)

An altered medium-wavelength cone response can reduce the visible difference between reds and greens. This swatch shows the model’s halfway setting.

#DDDBD3

Tritanomaly (50%)

An altered short-wavelength cone response can make blue harder to distinguish from green. This swatch shows the model’s halfway setting.

#DBDCD5

Grayscale (luminance)

This design check removes hue and preserves relative luminance so you can compare light and dark areas.

#DBDBDB

Partial grayscale (50% blend)

This design check mixes the original color halfway toward its grayscale equivalent in linear light. Use it to see how a design holds up as color fades.

#DBDCD7

Reference: National Eye Institute: Types of Color Vision Deficiency

Technical reference

CAM16 and CIECAM02 below assume D65 white, an average surround, background Y of 20 against white at 100, and adapting luminance of 4.07 cd/m².

Linear sRGB

These channels scale with emitted light. Use them for lighting calculations and physically meaningful blends.

R 0.70838 G 0.71569 B 0.65141

Display P3

P3 displays can reproduce a wider range of reds and greens. These coordinates reproduce this same sRGB swatch on a color-managed P3 display.

R 0.85952 G 0.86262 B 0.83062

Linear Display P3

These P3 channels are proportional to light, before display encoding.

R 0.70967 G 0.71545 B 0.65703

CIE xyY

The x and y coordinates locate chromaticity on a diagram. Y gives relative luminance on a scale where white is 100.

x 0.318 y 0.339 Y 70.950

CMY

Ideal cyan, magenta and yellow are the complements of the encoded red, green and blue channels.

C % 14.118 M % 13.725 Y % 17.255

Binary RGB

Each eight-bit group represents one channel. Together they store the 24-bit hex color.

11011011 11011100 11010011

Android ARGB

Android packs alpha, red, green and blue into a signed integer. FF means fully opaque.

0xFFDBDCD3 -2368301

CAM16 JCh

J rates lightness relative to white. Q estimates brightness. C describes chroma, M the strength of the color sensation, and s its strength relative to brightness.

Lightness J 82.778 Chroma C 5.193 Hue h° 136.787

CAM16 JMh

J rates lightness relative to white. Q estimates brightness. C describes chroma, M the strength of the color sensation, and s its strength relative to brightness.

Lightness J 82.778 Colorfulness M 3.754 Hue h° 136.787

CAM16 Jsh

J rates lightness relative to white. Q estimates brightness. C describes chroma, M the strength of the color sensation, and s its strength relative to brightness.

Lightness J 82.778 Saturation s 18.263 Hue h° 136.787

CAM16 QCh

J rates lightness relative to white. Q estimates brightness. C describes chroma, M the strength of the color sensation, and s its strength relative to brightness.

Brightness Q 112.553 Chroma C 5.193 Hue h° 136.787

CAM16 QMh

J rates lightness relative to white. Q estimates brightness. C describes chroma, M the strength of the color sensation, and s its strength relative to brightness.

Brightness Q 112.553 Colorfulness M 3.754 Hue h° 136.787

CAM16 Qsh

J rates lightness relative to white. Q estimates brightness. C describes chroma, M the strength of the color sensation, and s its strength relative to brightness.

Brightness Q 112.553 Saturation s 18.263 Hue h° 136.787

CAM16 UCS JMh

Uniform-space coordinates make distances between nearby colors easier to compare.

J′ 89.096 M′ 3.602 Hue h° 136.787

CAM16 UCS Jab

Uniform-space coordinates make distances between nearby colors easier to compare.

J′ 89.096 a′ -2.625 b′ 2.466

CIECAM02

An earlier appearance model used in color management. Compare its predictions under the same viewing conditions as CAM16.

J 82.852 C 4.822 h° 129.701 Q 112.593 M 3.486 s 17.596

Cite this page

Choose the style requested by your instructor. The access date records when you consulted this entry. For IEEE, add the reference number assigned in your paper.

MLA

Charnell, Justin. “#DBDCD3 Hex Color.” Hex Values, https://hexvalues.com/colors/dbdcd3/. Accessed .

APA

Charnell, J. (n.d.). #DBDCD3 hex color. Hex Values. Retrieved , from https://hexvalues.com/colors/dbdcd3/

Chicago

Charnell, Justin. “#DBDCD3 Hex Color.” Hex Values. Accessed . https://hexvalues.com/colors/dbdcd3/.

Chicago (author-date)

Charnell, Justin. n.d. “#DBDCD3 Hex Color.” Hex Values. Accessed . https://hexvalues.com/colors/dbdcd3/.

IEEE

J. Charnell. “#DBDCD3 Hex Color.” Hex Values. Accessed: . [Online]. Available: https://hexvalues.com/colors/dbdcd3/

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