Hex Values #DCFF98

#DCFF98

sRGB: 220 / 255 / 152

Thunderous oceans pierce eternal darkness
Unbridled forces transform the fabric of existence
Rising tides carry promises of spring

#DCFF98 belongs to the yellow-green family. Its hex code tells a screen to mix 220 red, 255 green and 152 blue on a scale of 0 to 255. On the HSL wheel, hue is a position around a circle: 80.4° lands in the yellow-green region. Its 100.0% saturation makes it strong in color at this lightness. HSL lightness is 79.8% on a scale from black (0%) to white (100%). Of black and white lettering, black has the clearer light-to-dark separation on this background (18.80:1), which helps the shapes of letters stand out.

Color conversions

sRGB (8-bit)
220, 255, 152
HSL
80.39°, 100.00%, 79.80%
HSV / HSB
80.39°, 40.39%, 100.00%
CMYK (approx.)
13.73%, 0.00%, 40.39%, 0.00%
CIE XYZ (D65, Y = 100 for white)
70.940, 89.002, 43.149
CIELAB (D65, 2° observer)
95.581, -27.406, 45.488
WCAG relative luminance
0.89003
24-bit decimal
14483352

CMYK uses a profile-free approximation. Printed output depends on the press, ink and paper. Lab uses a D65 white point.

Text contrast

Contrast tells you how clearly lettering separates from #DCFF98 in light and dark. The ratio compares relative luminance, a measure of light weighted for human vision. Identical colors give 1:1 and black against white gives 21:1. A ratio of 2.99:1 falls just below the 3:1 AA minimum for large text. Body text needs at least 4.5:1 because its finer strokes are harder to distinguish.

Black text: 18.80:1

Normal text: AAA
Large text: AAA

White text: 1.12:1

Normal text: Fail
Large text: Fail

AA and AAA are WCAG accessibility levels. AAA sets a higher bar: 7:1 for normal text and 4.5:1 for large text. Large text begins at 18 pt regular or 14 pt bold. Ratings use the unrounded ratio.

Reference: WCAG text contrast guidance

Palettes & scales

Harmonies rotate the hue. Scales mix the starting color with white, black or middle gray in 20% steps in encoded sRGB.

Complementary

#BB98FF sits half a turn (180°) from #DCFF98 on the HSL wheel. Keeping saturation and lightness steady while crossing to the opposite hue gives you a contrasting accent. Check text contrast separately before using the pair for lettering.

Analogous

#FFEF98 and #A9FF98 sit 30° to either side of #DCFF98. The three hues are neighbors on the wheel, so you can change the color of a border or highlight while keeping it close to the original.

Triadic

#DCFF98, #98DCFF and #FF98DC are spaced 120° apart, forming a triangle on the wheel. Try one for the main color and the other two for accents.

Split complementary

Start at #DCFF98 and look across the wheel. #98A9FF and #EE98FF sit 30° to either side of its exact opposite, giving you two different accent choices.

Square

Starting with #DCFF98, each quarter turn (90°) takes you to the next hue: #98FFEE, #BB98FF, then #FF98A9. Across the square, #DCFF98 pairs with #BB98FF, and #98FFEE with #FF98A9.

Tetradic

#DCFF98 and #BB98FF are opposites, as are #98FFBB and #FF98DC. Together they form a rectangle on the wheel, with alternating gaps of 60° and 120°.

Tints

Mixing #DCFF98 with white in 20% steps produces this scale. The first mixture, #E3FFAD, keeps 80% of the original. By #F8FFEA, the mixture is 80% white.

Shades

Mixing #DCFF98 with black in 20% steps produces this scale. The first mixture, #B0CC7A, keeps 80% of the original. By #2C331E, the mixture is 80% black.

Tones

Mixing #DCFF98 with middle gray in 20% steps produces this scale. The first mixture, #CAE693, keeps 80% of the original. By #929985, the mixture is 80% middle gray.

Copy color codes

Hex, RGB and HSL are three ways to write this screen color. Paste any of them into a CSS color property.

Hex

#DCFF98

RGB

rgb(220 255 152)

HSL

hsl(80.388 100.000% 79.804%)

CSS example

.color-sample {
  background-color: #DCFF98;
  color: #000000;
}

Channel breakdown

RGB

#DCFF98 uses 220 red, 255 green and 152 blue. Each bar shows how much of that channel’s 0–255 range the screen uses.

Red 86.3%
Green 100.0%
Blue 59.6%

CMYK

A simple CMYK estimate for #DCFF98 is 13.7% cyan, 0.0% magenta, 40.4% yellow and 0.0% black. These are ink amounts; a printer profile is needed to predict the result on paper.

Cyan 13.7%
Magenta 0.0%
Yellow 40.4%
Black 0.0%

Nearby colors

The nearest shorthand match is #DDFF99. Its matching digit pairs let you write it as #DF9 in CSS. For a modern design, keep #DCFF98 when you want an exact match. Use its web-safe neighbor, #CCFF99, when matching a legacy palette of 216 colors.

Gradient to complement

Color vision previews

Compare how #DCFF98 appears in each simulation. When two chart lines or status indicators become hard to tell apart, a label, shape or line pattern gives readers another way to distinguish them. Individual perception varies.

Protanopia

A red–green color vision deficiency. Without a distinct response from long-wavelength cones, some reds and greens can look alike, and reds can appear darker.

#FFF390

Deuteranopia

A red–green color vision deficiency. Without a distinct response from medium-wavelength cones, some greens can be difficult to distinguish from reds or browns.

#FFF29D

Tritanopia

A blue–yellow color vision deficiency. Without a distinct response from short-wavelength cones, blue can resemble green, and yellow can resemble pink.

#E3F6E6

Protanomaly (50%)

An altered long-wavelength cone response can make reds appear dimmer and harder to distinguish from greens. This swatch shows the model’s halfway setting.

#FBF795

Deuteranomaly (50%)

An altered medium-wavelength cone response can reduce the visible difference between reds and greens. This swatch shows the model’s halfway setting.

#F9F69B

Tritanomaly (50%)

An altered short-wavelength cone response can make blue harder to distinguish from green. This swatch shows the model’s halfway setting.

#DFFCB9

Grayscale (luminance)

This design check removes hue and preserves relative luminance so you can compare light and dark areas.

#F2F2F2

Partial grayscale (50% blend)

This design check mixes the original color halfway toward its grayscale equivalent in linear light. Use it to see how a design holds up as color fades.

#E7F9CC

Reference: National Eye Institute: Types of Color Vision Deficiency

Technical reference

CAM16 and CIECAM02 below assume D65 white, an average surround, background Y of 20 against white at 100, and adapting luminance of 4.07 cd/m².

Linear sRGB

These channels scale with emitted light. Use them for lighting calculations and physically meaningful blends.

R 0.71569 G 1.00000 B 0.31399

Display P3

P3 displays can reproduce a wider range of reds and greens. These coordinates reproduce this same sRGB swatch on a color-managed P3 display.

R 0.88918 G 0.99584 B 0.64257

Linear Display P3

These P3 channels are proportional to light, before display encoding.

R 0.76617 G 0.99056 B 0.37052

CIE xyY

The x and y coordinates locate chromaticity on a diagram. Y gives relative luminance on a scale where white is 100.

x 0.349 y 0.438 Y 89.002

CMY

Ideal cyan, magenta and yellow are the complements of the encoded red, green and blue channels.

C % 13.725 M % 0.000 Y % 40.392

Binary RGB

Each eight-bit group represents one channel. Together they store the 24-bit hex color.

11011100 11111111 10011000

Android ARGB

Android packs alpha, red, green and blue into a signed integer. FF means fully opaque.

0xFFDCFF98 -2293864

CAM16 JCh

J rates lightness relative to white. Q estimates brightness. C describes chroma, M the strength of the color sensation, and s its strength relative to brightness.

Lightness J 92.392 Chroma C 46.112 Hue h° 127.742

CAM16 JMh

J rates lightness relative to white. Q estimates brightness. C describes chroma, M the strength of the color sensation, and s its strength relative to brightness.

Lightness J 92.392 Colorfulness M 33.336 Hue h° 127.742

CAM16 Jsh

J rates lightness relative to white. Q estimates brightness. C describes chroma, M the strength of the color sensation, and s its strength relative to brightness.

Lightness J 92.392 Saturation s 52.948 Hue h° 127.742

CAM16 QCh

J rates lightness relative to white. Q estimates brightness. C describes chroma, M the strength of the color sensation, and s its strength relative to brightness.

Brightness Q 118.909 Chroma C 46.112 Hue h° 127.742

CAM16 QMh

J rates lightness relative to white. Q estimates brightness. C describes chroma, M the strength of the color sensation, and s its strength relative to brightness.

Brightness Q 118.909 Colorfulness M 33.336 Hue h° 127.742

CAM16 Qsh

J rates lightness relative to white. Q estimates brightness. C describes chroma, M the strength of the color sensation, and s its strength relative to brightness.

Brightness Q 118.909 Saturation s 52.948 Hue h° 127.742

CAM16 UCS JMh

Uniform-space coordinates make distances between nearby colors easier to compare.

J′ 95.380 M′ 24.796 Hue h° 127.742

CAM16 UCS Jab

Uniform-space coordinates make distances between nearby colors easier to compare.

J′ 95.380 a′ -15.178 b′ 19.608

CIECAM02

An earlier appearance model used in color management. Compare its predictions under the same viewing conditions as CAM16.

J 92.989 C 44.861 h° 120.980 Q 119.283 M 32.431 s 52.143

Cite this page

Choose the style requested by your instructor. The access date records when you consulted this entry. For IEEE, add the reference number assigned in your paper.

MLA

Charnell, Justin. “#DCFF98 Hex Color.” Hex Values, https://hexvalues.com/colors/dcff98/. Accessed .

APA

Charnell, J. (n.d.). #DCFF98 hex color. Hex Values. Retrieved , from https://hexvalues.com/colors/dcff98/

Chicago

Charnell, Justin. “#DCFF98 Hex Color.” Hex Values. Accessed . https://hexvalues.com/colors/dcff98/.

Chicago (author-date)

Charnell, Justin. n.d. “#DCFF98 Hex Color.” Hex Values. Accessed . https://hexvalues.com/colors/dcff98/.

IEEE

J. Charnell. “#DCFF98 Hex Color.” Hex Values. Accessed: . [Online]. Available: https://hexvalues.com/colors/dcff98/

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