Hex Values #DFD2E1

#DFD2E1

sRGB: 223 / 210 / 225

Thunderous oceans reshape eternity
Electric visions tremble in empty gardens
Infinite wonders surrender to silence

#DFD2E1 belongs to the magenta family. Its hex code tells a screen to mix 223 red, 210 green and 225 blue on a scale of 0 to 255. On the HSL wheel, hue is a position around a circle: 292.0° lands in the magenta region. Its 20.0% saturation makes it close to gray at this lightness. HSL lightness is 85.3% on a scale from black (0%) to white (100%). Of black and white lettering, black has the clearer light-to-dark separation on this background (14.44:1), which helps the shapes of letters stand out.

Color conversions

sRGB (8-bit)
223, 210, 225
HSL
292.00°, 20.00%, 85.29%
HSV / HSB
292.00°, 6.67%, 88.24%
CMYK (approx.)
0.89%, 6.67%, 0.00%, 11.76%
CIE XYZ (D65, Y = 100 for white)
67.065, 67.218, 80.678
CIELAB (D65, 2° observer)
85.614, 7.145, -5.770
WCAG relative luminance
0.67217
24-bit decimal
14668513

CMYK uses a profile-free approximation. Printed output depends on the press, ink and paper. Lab uses a D65 white point.

Text contrast

Contrast tells you how clearly lettering separates from #DFD2E1 in light and dark. The ratio compares relative luminance, a measure of light weighted for human vision. Identical colors give 1:1 and black against white gives 21:1. A ratio of 2.99:1 falls just below the 3:1 AA minimum for large text. Body text needs at least 4.5:1 because its finer strokes are harder to distinguish.

Black text: 14.44:1

Normal text: AAA
Large text: AAA

White text: 1.45:1

Normal text: Fail
Large text: Fail

AA and AAA are WCAG accessibility levels. AAA sets a higher bar: 7:1 for normal text and 4.5:1 for large text. Large text begins at 18 pt regular or 14 pt bold. Ratings use the unrounded ratio.

Reference: WCAG text contrast guidance

Palettes & scales

Harmonies rotate the hue. Scales mix the starting color with white, black or middle gray in 20% steps in encoded sRGB.

Complementary

#D4E1D2 sits half a turn (180°) from #DFD2E1 on the HSL wheel. Keeping saturation and lightness steady while crossing to the opposite hue gives you a contrasting accent. Check text contrast separately before using the pair for lettering.

Analogous

#D7D2E1 and #E1D2DC sit 30° to either side of #DFD2E1. The three hues are neighbors on the wheel, so you can change the color of a border or highlight while keeping it close to the original.

Triadic

#DFD2E1, #E1DFD2 and #D2E1DF are spaced 120° apart, forming a triangle on the wheel. Try one for the main color and the other two for accents.

Split complementary

Start at #DFD2E1 and look across the wheel. #DBE1D2 and #D2E1D8 sit 30° to either side of its exact opposite, giving you two different accent choices.

Square

Starting with #DFD2E1, each quarter turn (90°) takes you to the next hue: #E1D8D2, #D4E1D2, then #D2DBE1. Across the square, #DFD2E1 pairs with #D4E1D2, and #E1D8D2 with #D2DBE1.

Tetradic

#DFD2E1 and #D4E1D2 are opposites, as are #E1D2D4 and #D2E1DF. Together they form a rectangle on the wheel, with alternating gaps of 60° and 120°.

Tints

Mixing #DFD2E1 with white in 20% steps produces this scale. The first mixture, #E5DBE7, keeps 80% of the original. By #F9F6F9, the mixture is 80% white.

Shades

Mixing #DFD2E1 with black in 20% steps produces this scale. The first mixture, #B2A8B4, keeps 80% of the original. By #2D2A2D, the mixture is 80% black.

Tones

Mixing #DFD2E1 with middle gray in 20% steps produces this scale. The first mixture, #CCC2CE, keeps 80% of the original. By #939093, the mixture is 80% middle gray.

Copy color codes

Hex, RGB and HSL are three ways to write this screen color. Paste any of them into a CSS color property.

Hex

#DFD2E1

RGB

rgb(223 210 225)

HSL

hsl(292.000 20.000% 85.294%)

CSS example

.color-sample {
  background-color: #DFD2E1;
  color: #000000;
}

Channel breakdown

RGB

#DFD2E1 uses 223 red, 210 green and 225 blue. Each bar shows how much of that channel’s 0–255 range the screen uses.

Red 87.5%
Green 82.4%
Blue 88.2%

CMYK

A simple CMYK estimate for #DFD2E1 is 0.9% cyan, 6.7% magenta, 0.0% yellow and 11.8% black. These are ink amounts; a printer profile is needed to predict the result on paper.

Cyan 0.9%
Magenta 6.7%
Yellow 0.0%
Black 11.8%

Nearby colors

The nearest shorthand match is #DDCCDD. Its matching digit pairs let you write it as #DCD in CSS. For a modern design, keep #DFD2E1 when you want an exact match. Use its web-safe neighbor, #CCCCCC, when matching a legacy palette of 216 colors.

Gradient to complement

Color vision previews

Compare how #DFD2E1 appears in each simulation. When two chart lines or status indicators become hard to tell apart, a label, shape or line pattern gives readers another way to distinguish them. Individual perception varies.

Protanopia

A red–green color vision deficiency. Without a distinct response from long-wavelength cones, some reds and greens can look alike, and reds can appear darker.

#D1D5E2

Deuteranopia

A red–green color vision deficiency. Without a distinct response from medium-wavelength cones, some greens can be difficult to distinguish from reds or browns.

#D3D6E0

Tritanopia

A blue–yellow color vision deficiency. Without a distinct response from short-wavelength cones, blue can resemble green, and yellow can resemble pink.

#E0D3D7

Protanomaly (50%)

An altered long-wavelength cone response can make reds appear dimmer and harder to distinguish from greens. This swatch shows the model’s halfway setting.

#D6D4E1

Deuteranomaly (50%)

An altered medium-wavelength cone response can reduce the visible difference between reds and greens. This swatch shows the model’s halfway setting.

#D7D5E1

Tritanomaly (50%)

An altered short-wavelength cone response can make blue harder to distinguish from green. This swatch shows the model’s halfway setting.

#DFD3DD

Grayscale (luminance)

This design check removes hue and preserves relative luminance so you can compare light and dark areas.

#D6D6D6

Partial grayscale (50% blend)

This design check mixes the original color halfway toward its grayscale equivalent in linear light. Use it to see how a design holds up as color fades.

#DBD4DC

Reference: National Eye Institute: Types of Color Vision Deficiency

Technical reference

CAM16 and CIECAM02 below assume D65 white, an average surround, background Y of 20 against white at 100, and adapting luminance of 4.07 cd/m².

Linear sRGB

These channels scale with emitted light. Use them for lighting calculations and physically meaningful blends.

R 0.73791 G 0.64448 B 0.75294

Display P3

P3 displays can reproduce a wider range of reds and greens. These coordinates reproduce this same sRGB swatch on a color-managed P3 display.

R 0.86575 G 0.82529 B 0.87813

Linear Display P3

These P3 channels are proportional to light, before display encoding.

R 0.72132 G 0.64758 B 0.74483

CIE xyY

The x and y coordinates locate chromaticity on a diagram. Y gives relative luminance on a scale where white is 100.

x 0.312 y 0.313 Y 67.218

CMY

Ideal cyan, magenta and yellow are the complements of the encoded red, green and blue channels.

C % 12.549 M % 17.647 Y % 11.765

Binary RGB

Each eight-bit group represents one channel. Together they store the 24-bit hex color.

11011111 11010010 11100001

Android ARGB

Android packs alpha, red, green and blue into a signed integer. FF means fully opaque.

0xFFDFD2E1 -2108703

CAM16 JCh

J rates lightness relative to white. Q estimates brightness. C describes chroma, M the strength of the color sensation, and s its strength relative to brightness.

Lightness J 80.811 Chroma C 10.605 Hue h° 314.778

CAM16 JMh

J rates lightness relative to white. Q estimates brightness. C describes chroma, M the strength of the color sensation, and s its strength relative to brightness.

Lightness J 80.811 Colorfulness M 7.667 Hue h° 314.778

CAM16 Jsh

J rates lightness relative to white. Q estimates brightness. C describes chroma, M the strength of the color sensation, and s its strength relative to brightness.

Lightness J 80.811 Saturation s 26.257 Hue h° 314.778

CAM16 QCh

J rates lightness relative to white. Q estimates brightness. C describes chroma, M the strength of the color sensation, and s its strength relative to brightness.

Brightness Q 111.207 Chroma C 10.605 Hue h° 314.778

CAM16 QMh

J rates lightness relative to white. Q estimates brightness. C describes chroma, M the strength of the color sensation, and s its strength relative to brightness.

Brightness Q 111.207 Colorfulness M 7.667 Hue h° 314.778

CAM16 Qsh

J rates lightness relative to white. Q estimates brightness. C describes chroma, M the strength of the color sensation, and s its strength relative to brightness.

Brightness Q 111.207 Saturation s 26.257 Hue h° 314.778

CAM16 UCS JMh

Uniform-space coordinates make distances between nearby colors easier to compare.

J′ 87.744 M′ 7.066 Hue h° 314.778

CAM16 UCS Jab

Uniform-space coordinates make distances between nearby colors easier to compare.

J′ 87.744 a′ 4.977 b′ -5.016

CIECAM02

An earlier appearance model used in color management. Compare its predictions under the same viewing conditions as CAM16.

J 80.731 C 10.367 h° 307.541 Q 111.143 M 7.494 s 25.967

Cite this page

Choose the style requested by your instructor. The access date records when you consulted this entry. For IEEE, add the reference number assigned in your paper.

MLA

Charnell, Justin. “#DFD2E1 Hex Color.” Hex Values, https://hexvalues.com/colors/dfd2e1/. Accessed .

APA

Charnell, J. (n.d.). #DFD2E1 hex color. Hex Values. Retrieved , from https://hexvalues.com/colors/dfd2e1/

Chicago

Charnell, Justin. “#DFD2E1 Hex Color.” Hex Values. Accessed . https://hexvalues.com/colors/dfd2e1/.

Chicago (author-date)

Charnell, Justin. n.d. “#DFD2E1 Hex Color.” Hex Values. Accessed . https://hexvalues.com/colors/dfd2e1/.

IEEE

J. Charnell. “#DFD2E1 Hex Color.” Hex Values. Accessed: . [Online]. Available: https://hexvalues.com/colors/dfd2e1/

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