Hex Values #DFD3DE

#DFD3DE

sRGB: 223 / 211 / 222

Thunderous oceans reshape eternity
Electric visions flicker through endless evenings
Fierce revelations transcend the limits of dreams

#DFD3DE belongs to the magenta family. Its hex code tells a screen to mix 223 red, 211 green and 222 blue on a scale of 0 to 255. On the HSL wheel, hue is a position around a circle: 305.0° lands in the magenta region. Its 15.8% saturation makes it close to gray at this lightness. HSL lightness is 85.1% on a scale from black (0%) to white (100%). Of black and white lettering, black has the clearer light-to-dark separation on this background (14.51:1), which helps the shapes of letters stand out.

Color conversions

sRGB (8-bit)
223, 211, 222
HSL
305.00°, 15.79%, 85.10%
HSV / HSB
305.00°, 5.38%, 87.45%
CMYK (approx.)
0.00%, 5.38%, 0.45%, 12.55%
CIE XYZ (D65, Y = 100 for white)
66.907, 67.551, 78.623
CIELAB (D65, 2° observer)
85.781, 6.073, -3.932
WCAG relative luminance
0.67550
24-bit decimal
14668766

CMYK uses a profile-free approximation. Printed output depends on the press, ink and paper. Lab uses a D65 white point.

Text contrast

Contrast tells you how clearly lettering separates from #DFD3DE in light and dark. The ratio compares relative luminance, a measure of light weighted for human vision. Identical colors give 1:1 and black against white gives 21:1. A ratio of 2.99:1 falls just below the 3:1 AA minimum for large text. Body text needs at least 4.5:1 because its finer strokes are harder to distinguish.

Black text: 14.51:1

Normal text: AAA
Large text: AAA

White text: 1.45:1

Normal text: Fail
Large text: Fail

AA and AAA are WCAG accessibility levels. AAA sets a higher bar: 7:1 for normal text and 4.5:1 for large text. Large text begins at 18 pt regular or 14 pt bold. Ratings use the unrounded ratio.

Reference: WCAG text contrast guidance

Palettes & scales

Harmonies rotate the hue. Scales mix the starting color with white, black or middle gray in 20% steps in encoded sRGB.

Complementary

#D3DFD4 sits half a turn (180°) from #DFD3DE on the HSL wheel. Keeping saturation and lightness steady while crossing to the opposite hue gives you a contrasting accent. Check text contrast separately before using the pair for lettering.

Analogous

#DAD3DF and #DFD3D8 sit 30° to either side of #DFD3DE. The three hues are neighbors on the wheel, so you can change the color of a border or highlight while keeping it close to the original.

Triadic

#DFD3DE, #DEDFD3 and #D3DEDF are spaced 120° apart, forming a triangle on the wheel. Try one for the main color and the other two for accents.

Split complementary

Start at #DFD3DE and look across the wheel. #D8DFD3 and #D3DFDA sit 30° to either side of its exact opposite, giving you two different accent choices.

Square

Starting with #DFD3DE, each quarter turn (90°) takes you to the next hue: #DFDAD3, #D3DFD4, then #D3D8DF. Across the square, #DFD3DE pairs with #D3DFD4, and #DFDAD3 with #D3D8DF.

Tetradic

#DFD3DE and #D3DFD4 are opposites, as are #DFD4D3 and #D3DEDF. Together they form a rectangle on the wheel, with alternating gaps of 60° and 120°.

Tints

Mixing #DFD3DE with white in 20% steps produces this scale. The first mixture, #E5DCE5, keeps 80% of the original. By #F9F6F8, the mixture is 80% white.

Shades

Mixing #DFD3DE with black in 20% steps produces this scale. The first mixture, #B2A9B2, keeps 80% of the original. By #2D2A2C, the mixture is 80% black.

Tones

Mixing #DFD3DE with middle gray in 20% steps produces this scale. The first mixture, #CCC2CB, keeps 80% of the original. By #939193, the mixture is 80% middle gray.

Copy color codes

Hex, RGB and HSL are three ways to write this screen color. Paste any of them into a CSS color property.

Hex

#DFD3DE

RGB

rgb(223 211 222)

HSL

hsl(305.000 15.789% 85.098%)

CSS example

.color-sample {
  background-color: #DFD3DE;
  color: #000000;
}

Channel breakdown

RGB

#DFD3DE uses 223 red, 211 green and 222 blue. Each bar shows how much of that channel’s 0–255 range the screen uses.

Red 87.5%
Green 82.7%
Blue 87.1%

CMYK

A simple CMYK estimate for #DFD3DE is 0.0% cyan, 5.4% magenta, 0.4% yellow and 12.5% black. These are ink amounts; a printer profile is needed to predict the result on paper.

Cyan 0.0%
Magenta 5.4%
Yellow 0.4%
Black 12.5%

Nearby colors

The nearest shorthand match is #DDCCDD. Its matching digit pairs let you write it as #DCD in CSS. For a modern design, keep #DFD3DE when you want an exact match. Use its web-safe neighbor, #CCCCCC, when matching a legacy palette of 216 colors.

Gradient to complement

Color vision previews

Compare how #DFD3DE appears in each simulation. When two chart lines or status indicators become hard to tell apart, a label, shape or line pattern gives readers another way to distinguish them. Individual perception varies.

Protanopia

A red–green color vision deficiency. Without a distinct response from long-wavelength cones, some reds and greens can look alike, and reds can appear darker.

#D3D6DF

Deuteranopia

A red–green color vision deficiency. Without a distinct response from medium-wavelength cones, some greens can be difficult to distinguish from reds or browns.

#D5D7DE

Tritanopia

A blue–yellow color vision deficiency. Without a distinct response from short-wavelength cones, blue can resemble green, and yellow can resemble pink.

#E0D4D6

Protanomaly (50%)

An altered long-wavelength cone response can make reds appear dimmer and harder to distinguish from greens. This swatch shows the model’s halfway setting.

#D7D5DE

Deuteranomaly (50%)

An altered medium-wavelength cone response can reduce the visible difference between reds and greens. This swatch shows the model’s halfway setting.

#D8D6DE

Tritanomaly (50%)

An altered short-wavelength cone response can make blue harder to distinguish from green. This swatch shows the model’s halfway setting.

#DFD3DB

Grayscale (luminance)

This design check removes hue and preserves relative luminance so you can compare light and dark areas.

#D6D6D6

Partial grayscale (50% blend)

This design check mixes the original color halfway toward its grayscale equivalent in linear light. Use it to see how a design holds up as color fades.

#DBD5DA

Reference: National Eye Institute: Types of Color Vision Deficiency

Technical reference

CAM16 and CIECAM02 below assume D65 white, an average surround, background Y of 20 against white at 100, and adapting luminance of 4.07 cd/m².

Linear sRGB

These channels scale with emitted light. Use them for lighting calculations and physically meaningful blends.

R 0.73791 G 0.65141 B 0.73046

Display P3

P3 displays can reproduce a wider range of reds and greens. These coordinates reproduce this same sRGB swatch on a color-managed P3 display.

R 0.86640 G 0.82907 B 0.86763

Linear Display P3

These P3 channels are proportional to light, before display encoding.

R 0.72255 G 0.65428 B 0.72486

CIE xyY

The x and y coordinates locate chromaticity on a diagram. Y gives relative luminance on a scale where white is 100.

x 0.314 y 0.317 Y 67.551

CMY

Ideal cyan, magenta and yellow are the complements of the encoded red, green and blue channels.

C % 12.549 M % 17.255 Y % 12.941

Binary RGB

Each eight-bit group represents one channel. Together they store the 24-bit hex color.

11011111 11010011 11011110

Android ARGB

Android packs alpha, red, green and blue into a signed integer. FF means fully opaque.

0xFFDFD3DE -2108450

CAM16 JCh

J rates lightness relative to white. Q estimates brightness. C describes chroma, M the strength of the color sensation, and s its strength relative to brightness.

Lightness J 80.979 Chroma C 8.353 Hue h° 318.926

CAM16 JMh

J rates lightness relative to white. Q estimates brightness. C describes chroma, M the strength of the color sensation, and s its strength relative to brightness.

Lightness J 80.979 Colorfulness M 6.038 Hue h° 318.926

CAM16 Jsh

J rates lightness relative to white. Q estimates brightness. C describes chroma, M the strength of the color sensation, and s its strength relative to brightness.

Lightness J 80.979 Saturation s 23.290 Hue h° 318.926

CAM16 QCh

J rates lightness relative to white. Q estimates brightness. C describes chroma, M the strength of the color sensation, and s its strength relative to brightness.

Brightness Q 111.323 Chroma C 8.353 Hue h° 318.926

CAM16 QMh

J rates lightness relative to white. Q estimates brightness. C describes chroma, M the strength of the color sensation, and s its strength relative to brightness.

Brightness Q 111.323 Colorfulness M 6.038 Hue h° 318.926

CAM16 Qsh

J rates lightness relative to white. Q estimates brightness. C describes chroma, M the strength of the color sensation, and s its strength relative to brightness.

Brightness Q 111.323 Saturation s 23.290 Hue h° 318.926

CAM16 UCS JMh

Uniform-space coordinates make distances between nearby colors easier to compare.

J′ 87.860 M′ 5.657 Hue h° 318.926

CAM16 UCS Jab

Uniform-space coordinates make distances between nearby colors easier to compare.

J′ 87.860 a′ 4.265 b′ -3.717

CIECAM02

An earlier appearance model used in color management. Compare its predictions under the same viewing conditions as CAM16.

J 80.932 C 8.092 h° 312.310 Q 111.281 M 5.850 s 22.928

Cite this page

Choose the style requested by your instructor. The access date records when you consulted this entry. For IEEE, add the reference number assigned in your paper.

MLA

Charnell, Justin. “#DFD3DE Hex Color.” Hex Values, https://hexvalues.com/colors/dfd3de/. Accessed .

APA

Charnell, J. (n.d.). #DFD3DE hex color. Hex Values. Retrieved , from https://hexvalues.com/colors/dfd3de/

Chicago

Charnell, Justin. “#DFD3DE Hex Color.” Hex Values. Accessed . https://hexvalues.com/colors/dfd3de/.

Chicago (author-date)

Charnell, Justin. n.d. “#DFD3DE Hex Color.” Hex Values. Accessed . https://hexvalues.com/colors/dfd3de/.

IEEE

J. Charnell. “#DFD3DE Hex Color.” Hex Values. Accessed: . [Online]. Available: https://hexvalues.com/colors/dfd3de/

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