Normal text: AAA
Large text: AAA
#DFD4EA
sRGB: 223 / 212 / 234
Thunderous oceans reshape eternity
Electric visions breathe beneath silver clouds
Infinite wonders illuminate hidden worlds
#DFD4EA belongs to the violet family. Its hex code tells a screen to mix 223 red, 212 green and 234 blue on a scale of 0 to 255. On the HSL wheel, hue is a position around a circle: 270.0° lands in the violet region. Its 34.4% saturation makes it partway between gray and the most vivid version of this hue at this lightness. HSL lightness is 87.5% on a scale from black (0%) to white (100%). Of black and white lettering, black has the clearer light-to-dark separation on this background (14.74:1), which helps the shapes of letters stand out.
Color conversions
- sRGB (8-bit)
- 223, 212, 234
- HSL
- 270.00°, 34.37%, 87.45%
- HSV / HSB
- 270.00°, 9.40%, 91.76%
- CMYK (approx.)
- 4.70%, 9.40%, 0.00%, 8.24%
- CIE XYZ (D65, Y = 100 for white)
- 68.823, 68.716, 87.482
- CIELAB (D65, 2° observer)
- 86.363, 7.770, -9.429
- WCAG relative luminance
- 0.68715
- 24-bit decimal
- 14669034
CMYK uses a profile-free approximation. Printed output depends on the press, ink and paper. Lab uses a D65 white point.
Text contrast
Contrast tells you how clearly lettering separates from #DFD4EA in light and dark. The ratio compares relative luminance, a measure of light weighted for human vision. Identical colors give 1:1 and black against white gives 21:1. A ratio of 2.99:1 falls just below the 3:1 AA minimum for large text. Body text needs at least 4.5:1 because its finer strokes are harder to distinguish.
Normal text: Fail
Large text: Fail
AA and AAA are WCAG accessibility levels. AAA sets a higher bar: 7:1 for normal text and 4.5:1 for large text. Large text begins at 18 pt regular or 14 pt bold. Ratings use the unrounded ratio.
Reference: WCAG text contrast guidance
Palettes & scales
Harmonies rotate the hue. Scales mix the starting color with white, black or middle gray in 20% steps in encoded sRGB.
Complementary
#DFEAD4 sits half a turn (180°) from #DFD4EA on the HSL wheel. Keeping saturation and lightness steady while crossing to the opposite hue gives you a contrasting accent. Check text contrast separately before using the pair for lettering.
Analogous
#D4D4EA and #EAD4EA sit 30° to either side of #DFD4EA. The three hues are neighbors on the wheel, so you can change the color of a border or highlight while keeping it close to the original.
Triadic
#DFD4EA, #EADFD4 and #D4EADF are spaced 120° apart, forming a triangle on the wheel. Try one for the main color and the other two for accents.
Split complementary
Start at #DFD4EA and look across the wheel. #EAEAD4 and #D4EAD4 sit 30° to either side of its exact opposite, giving you two different accent choices.
Square
Starting with #DFD4EA, each quarter turn (90°) takes you to the next hue: #EAD4D4, #DFEAD4, then #D4EAEA. Across the square, #DFD4EA pairs with #DFEAD4, and #EAD4D4 with #D4EAEA.
Tetradic
#DFD4EA and #DFEAD4 are opposites, as are #EAD4DF and #D4EADF. Together they form a rectangle on the wheel, with alternating gaps of 60° and 120°.
Tints
Mixing #DFD4EA with white in 20% steps produces this scale. The first mixture, #E5DDEE, keeps 80% of the original. By #F9F6FB, the mixture is 80% white.
Shades
Mixing #DFD4EA with black in 20% steps produces this scale. The first mixture, #B2AABB, keeps 80% of the original. By #2D2A2F, the mixture is 80% black.
Copy color codes
Hex, RGB and HSL are three ways to write this screen color. Paste any of them into a CSS color property.
Hex
#DFD4EARGB
rgb(223 212 234)HSL
hsl(270.000 34.375% 87.451%)CSS example
.color-sample {
background-color: #DFD4EA;
color: #000000;
}Channel breakdown
RGB
#DFD4EA uses 223 red, 212 green and 234 blue. Each bar shows how much of that channel’s 0–255 range the screen uses.
CMYK
A simple CMYK estimate for #DFD4EA is 4.7% cyan, 9.4% magenta, 0.0% yellow and 8.2% black. These are ink amounts; a printer profile is needed to predict the result on paper.
Nearby colors
The nearest shorthand match is #DDCCEE. Its matching digit pairs let you write it as #DCE in CSS. For a modern design, keep #DFD4EA when you want an exact match. Use its web-safe neighbor, #CCCCFF, when matching a legacy palette of 216 colors.
Gradient to complement
Color vision previews
Compare how #DFD4EA appears in each simulation. When two chart lines or status indicators become hard to tell apart, a label, shape or line pattern gives readers another way to distinguish them. Individual perception varies.
Protanopia
A red–green color vision deficiency. Without a distinct response from long-wavelength cones, some reds and greens can look alike, and reds can appear darker.
Deuteranopia
A red–green color vision deficiency. Without a distinct response from medium-wavelength cones, some greens can be difficult to distinguish from reds or browns.
Tritanopia
A blue–yellow color vision deficiency. Without a distinct response from short-wavelength cones, blue can resemble green, and yellow can resemble pink.
Protanomaly (50%)
An altered long-wavelength cone response can make reds appear dimmer and harder to distinguish from greens. This swatch shows the model’s halfway setting.
Deuteranomaly (50%)
An altered medium-wavelength cone response can reduce the visible difference between reds and greens. This swatch shows the model’s halfway setting.
Tritanomaly (50%)
An altered short-wavelength cone response can make blue harder to distinguish from green. This swatch shows the model’s halfway setting.
Grayscale (luminance)
This design check removes hue and preserves relative luminance so you can compare light and dark areas.
Partial grayscale (50% blend)
This design check mixes the original color halfway toward its grayscale equivalent in linear light. Use it to see how a design holds up as color fades.
Reference: National Eye Institute: Types of Color Vision Deficiency
Technical reference
CAM16 and CIECAM02 below assume D65 white, an average surround, background Y of 20 against white at 100, and adapting luminance of 4.07 cd/m².
Linear sRGB
These channels scale with emitted light. Use them for lighting calculations and physically meaningful blends.
R 0.73791 G 0.65837 B 0.82279
Display P3
P3 displays can reproduce a wider range of reds and greens. These coordinates reproduce this same sRGB swatch on a color-managed P3 display.
R 0.86706 G 0.83285 B 0.91104
Linear Display P3
These P3 channels are proportional to light, before display encoding.
R 0.72379 G 0.66101 B 0.80943
CIE xyY
The x and y coordinates locate chromaticity on a diagram. Y gives relative luminance on a scale where white is 100.
x 0.306 y 0.305 Y 68.716
CMY
Ideal cyan, magenta and yellow are the complements of the encoded red, green and blue channels.
C % 12.549 M % 16.863 Y % 8.235
Binary RGB
Each eight-bit group represents one channel. Together they store the 24-bit hex color.
11011111 11010100 11101010
Android ARGB
Android packs alpha, red, green and blue into a signed integer. FF means fully opaque.
0xFFDFD4EA -2108182
CAM16 JCh
J rates lightness relative to white. Q estimates brightness. C describes chroma, M the strength of the color sensation, and s its strength relative to brightness.
Lightness J 81.806 Chroma C 14.151 Hue h° 303.151
CAM16 JMh
J rates lightness relative to white. Q estimates brightness. C describes chroma, M the strength of the color sensation, and s its strength relative to brightness.
Lightness J 81.806 Colorfulness M 10.230 Hue h° 303.151
CAM16 Jsh
J rates lightness relative to white. Q estimates brightness. C describes chroma, M the strength of the color sensation, and s its strength relative to brightness.
Lightness J 81.806 Saturation s 30.238 Hue h° 303.151
CAM16 QCh
J rates lightness relative to white. Q estimates brightness. C describes chroma, M the strength of the color sensation, and s its strength relative to brightness.
Brightness Q 111.890 Chroma C 14.151 Hue h° 303.151
CAM16 QMh
J rates lightness relative to white. Q estimates brightness. C describes chroma, M the strength of the color sensation, and s its strength relative to brightness.
Brightness Q 111.890 Colorfulness M 10.230 Hue h° 303.151
CAM16 Qsh
J rates lightness relative to white. Q estimates brightness. C describes chroma, M the strength of the color sensation, and s its strength relative to brightness.
Brightness Q 111.890 Saturation s 30.238 Hue h° 303.151
CAM16 UCS JMh
Uniform-space coordinates make distances between nearby colors easier to compare.
J′ 88.431 M′ 9.195 Hue h° 303.151
CAM16 UCS Jab
Uniform-space coordinates make distances between nearby colors easier to compare.
J′ 88.431 a′ 5.028 b′ -7.699
CIECAM02
An earlier appearance model used in color management. Compare its predictions under the same viewing conditions as CAM16.
J 81.650 C 14.219 h° 294.749 Q 111.773 M 10.279 s 30.326
Cite this page
Choose the style requested by your instructor. The access date records when you consulted this entry. For IEEE, add the reference number assigned in your paper.
MLA
Charnell, Justin. “#DFD4EA Hex Color.” Hex Values, https://hexvalues.com/colors/dfd4ea/. Accessed .
APA
Charnell, J. (n.d.). #DFD4EA hex color. Hex Values. Retrieved , from https://hexvalues.com/colors/dfd4ea/
Chicago
Charnell, Justin. “#DFD4EA Hex Color.” Hex Values. Accessed . https://hexvalues.com/colors/dfd4ea/.
Chicago (author-date)
Charnell, Justin. n.d. “#DFD4EA Hex Color.” Hex Values. Accessed . https://hexvalues.com/colors/dfd4ea/.
IEEE
J. Charnell. “#DFD4EA Hex Color.” Hex Values. Accessed: . [Online]. Available: https://hexvalues.com/colors/dfd4ea/