Hex Values #EDD4FF

#EDD4FF

sRGB: 237 / 212 / 255

Infinite horizons command forgotten kingdoms
Electric visions breathe beneath silver clouds
Celestial symphonies echo beyond eternity

#EDD4FF belongs to the violet family. Its hex code tells a screen to mix 237 red, 212 green and 255 blue on a scale of 0 to 255. On the HSL wheel, hue is a position around a circle: 274.9° lands in the violet region. Its 100.0% saturation makes it strong in color at this lightness. HSL lightness is 91.6% on a scale from black (0%) to white (100%). Of black and white lettering, black has the clearer light-to-dark separation on this background (15.46:1), which helps the shapes of letters stand out.

Color conversions

sRGB (8-bit)
237, 212, 255
HSL
274.88°, 100.00%, 91.57%
HSV / HSB
274.88°, 16.86%, 100.00%
CMYK (approx.)
7.06%, 16.86%, 0.00%, 0.00%
CIE XYZ (D65, Y = 100 for white)
76.515, 72.312, 104.538
CIELAB (D65, 2° observer)
88.119, 16.343, -17.775
WCAG relative luminance
0.72311
24-bit decimal
15586559

CMYK uses a profile-free approximation. Printed output depends on the press, ink and paper. Lab uses a D65 white point.

Text contrast

Contrast tells you how clearly lettering separates from #EDD4FF in light and dark. The ratio compares relative luminance, a measure of light weighted for human vision. Identical colors give 1:1 and black against white gives 21:1. A ratio of 2.99:1 falls just below the 3:1 AA minimum for large text. Body text needs at least 4.5:1 because its finer strokes are harder to distinguish.

Black text: 15.46:1

Normal text: AAA
Large text: AAA

White text: 1.36:1

Normal text: Fail
Large text: Fail

AA and AAA are WCAG accessibility levels. AAA sets a higher bar: 7:1 for normal text and 4.5:1 for large text. Large text begins at 18 pt regular or 14 pt bold. Ratings use the unrounded ratio.

Reference: WCAG text contrast guidance

Palettes & scales

Harmonies rotate the hue. Scales mix the starting color with white, black or middle gray in 20% steps in encoded sRGB.

Complementary

#E6FFD4 sits half a turn (180°) from #EDD4FF on the HSL wheel. Keeping saturation and lightness steady while crossing to the opposite hue gives you a contrasting accent. Check text contrast separately before using the pair for lettering.

Analogous

#D8D4FF and #FFD4FB sit 30° to either side of #EDD4FF. The three hues are neighbors on the wheel, so you can change the color of a border or highlight while keeping it close to the original.

Triadic

#EDD4FF, #FFEDD4 and #D4FFED are spaced 120° apart, forming a triangle on the wheel. Try one for the main color and the other two for accents.

Split complementary

Start at #EDD4FF and look across the wheel. #FBFFD4 and #D4FFD8 sit 30° to either side of its exact opposite, giving you two different accent choices.

Square

Starting with #EDD4FF, each quarter turn (90°) takes you to the next hue: #FFD8D4, #E6FFD4, then #D4FBFF. Across the square, #EDD4FF pairs with #E6FFD4, and #FFD8D4 with #D4FBFF.

Tetradic

#EDD4FF and #E6FFD4 are opposites, as are #FFD4E6 and #D4FFED. Together they form a rectangle on the wheel, with alternating gaps of 60° and 120°.

Tints

Mixing #EDD4FF with white in 20% steps produces this scale. The first mixture, #F1DDFF, keeps 80% of the original. By #FBF6FF, the mixture is 80% white.

Shades

Mixing #EDD4FF with black in 20% steps produces this scale. The first mixture, #BEAACC, keeps 80% of the original. By #2F2A33, the mixture is 80% black.

Tones

Mixing #EDD4FF with middle gray in 20% steps produces this scale. The first mixture, #D7C3E6, keeps 80% of the original. By #969199, the mixture is 80% middle gray.

Copy color codes

Hex, RGB and HSL are three ways to write this screen color. Paste any of them into a CSS color property.

Hex

#EDD4FF

RGB

rgb(237 212 255)

HSL

hsl(274.884 100.000% 91.569%)

CSS example

.color-sample {
  background-color: #EDD4FF;
  color: #000000;
}

Channel breakdown

RGB

#EDD4FF uses 237 red, 212 green and 255 blue. Each bar shows how much of that channel’s 0–255 range the screen uses.

Red 92.9%
Green 83.1%
Blue 100.0%

CMYK

A simple CMYK estimate for #EDD4FF is 7.1% cyan, 16.9% magenta, 0.0% yellow and 0.0% black. These are ink amounts; a printer profile is needed to predict the result on paper.

Cyan 7.1%
Magenta 16.9%
Yellow 0.0%
Black 0.0%

Nearby colors

The nearest shorthand match is #EECCFF. Its matching digit pairs let you write it as #ECF in CSS. For a modern design, keep #EDD4FF when you want an exact match. Use its web-safe neighbor, #FFCCFF, when matching a legacy palette of 216 colors.

Gradient to complement

Color vision previews

Compare how #EDD4FF appears in each simulation. When two chart lines or status indicators become hard to tell apart, a label, shape or line pattern gives readers another way to distinguish them. Individual perception varies.

Protanopia

A red–green color vision deficiency. Without a distinct response from long-wavelength cones, some reds and greens can look alike, and reds can appear darker.

#CEDCFF

Deuteranopia

A red–green color vision deficiency. Without a distinct response from medium-wavelength cones, some greens can be difficult to distinguish from reds or browns.

#D3DEFE

Tritanopia

A blue–yellow color vision deficiency. Without a distinct response from short-wavelength cones, blue can resemble green, and yellow can resemble pink.

#EBD9E2

Protanomaly (50%)

An altered long-wavelength cone response can make reds appear dimmer and harder to distinguish from greens. This swatch shows the model’s halfway setting.

#DAD9FF

Deuteranomaly (50%)

An altered medium-wavelength cone response can reduce the visible difference between reds and greens. This swatch shows the model’s halfway setting.

#DBDBFE

Tritanomaly (50%)

An altered short-wavelength cone response can make blue harder to distinguish from green. This swatch shows the model’s halfway setting.

#ECD6F5

Grayscale (luminance)

This design check removes hue and preserves relative luminance so you can compare light and dark areas.

#DDDDDD

Partial grayscale (50% blend)

This design check mixes the original color halfway toward its grayscale equivalent in linear light. Use it to see how a design holds up as color fades.

#E5D9EF

Reference: National Eye Institute: Types of Color Vision Deficiency

Technical reference

CAM16 and CIECAM02 below assume D65 white, an average surround, background Y of 20 against white at 100, and adapting luminance of 4.07 cd/m².

Linear sRGB

These channels scale with emitted light. Use them for lighting calculations and physically meaningful blends.

R 0.84687 G 0.65837 B 1.00000

Display P3

P3 displays can reproduce a wider range of reds and greens. These coordinates reproduce this same sRGB swatch on a color-managed P3 display.

R 0.91301 G 0.83487 B 0.98788

Linear Display P3

These P3 channels are proportional to light, before display encoding.

R 0.81341 G 0.66463 B 0.97265

CIE xyY

The x and y coordinates locate chromaticity on a diagram. Y gives relative luminance on a scale where white is 100.

x 0.302 y 0.285 Y 72.312

CMY

Ideal cyan, magenta and yellow are the complements of the encoded red, green and blue channels.

C % 7.059 M % 16.863 Y % 0.000

Binary RGB

Each eight-bit group represents one channel. Together they store the 24-bit hex color.

11101101 11010100 11111111

Android ARGB

Android packs alpha, red, green and blue into a signed integer. FF means fully opaque.

0xFFEDD4FF -1190657

CAM16 JCh

J rates lightness relative to white. Q estimates brightness. C describes chroma, M the strength of the color sensation, and s its strength relative to brightness.

Lightness J 84.557 Chroma C 25.419 Hue h° 310.872

CAM16 JMh

J rates lightness relative to white. Q estimates brightness. C describes chroma, M the strength of the color sensation, and s its strength relative to brightness.

Lightness J 84.557 Colorfulness M 18.376 Hue h° 310.872

CAM16 Jsh

J rates lightness relative to white. Q estimates brightness. C describes chroma, M the strength of the color sensation, and s its strength relative to brightness.

Lightness J 84.557 Saturation s 40.192 Hue h° 310.872

CAM16 QCh

J rates lightness relative to white. Q estimates brightness. C describes chroma, M the strength of the color sensation, and s its strength relative to brightness.

Brightness Q 113.755 Chroma C 25.419 Hue h° 310.872

CAM16 QMh

J rates lightness relative to white. Q estimates brightness. C describes chroma, M the strength of the color sensation, and s its strength relative to brightness.

Brightness Q 113.755 Colorfulness M 18.376 Hue h° 310.872

CAM16 Qsh

J rates lightness relative to white. Q estimates brightness. C describes chroma, M the strength of the color sensation, and s its strength relative to brightness.

Brightness Q 113.755 Saturation s 40.192 Hue h° 310.872

CAM16 UCS JMh

Uniform-space coordinates make distances between nearby colors easier to compare.

J′ 90.299 M′ 15.348 Hue h° 310.872

CAM16 UCS Jab

Uniform-space coordinates make distances between nearby colors easier to compare.

J′ 90.299 a′ 10.043 b′ -11.606

CIECAM02

An earlier appearance model used in color management. Compare its predictions under the same viewing conditions as CAM16.

J 84.255 C 24.975 h° 302.801 Q 113.542 M 18.055 s 39.877

Cite this page

Choose the style requested by your instructor. The access date records when you consulted this entry. For IEEE, add the reference number assigned in your paper.

MLA

Charnell, Justin. “#EDD4FF Hex Color.” Hex Values, https://hexvalues.com/colors/edd4ff/. Accessed .

APA

Charnell, J. (n.d.). #EDD4FF hex color. Hex Values. Retrieved , from https://hexvalues.com/colors/edd4ff/

Chicago

Charnell, Justin. “#EDD4FF Hex Color.” Hex Values. Accessed . https://hexvalues.com/colors/edd4ff/.

Chicago (author-date)

Charnell, Justin. n.d. “#EDD4FF Hex Color.” Hex Values. Accessed . https://hexvalues.com/colors/edd4ff/.

IEEE

J. Charnell. “#EDD4FF Hex Color.” Hex Values. Accessed: . [Online]. Available: https://hexvalues.com/colors/edd4ff/

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