Normal text: AAA
Large text: AAA
#FEEDA4
sRGB: 254 / 237 / 164
Cosmic tempests fracture ancient heavens
Immortal legends illuminate forgotten empires
Brilliant stars drift toward tomorrow
#FEEDA4 belongs to the yellow family. Its hex code tells a screen to mix 254 red, 237 green and 164 blue on a scale of 0 to 255. On the HSL wheel, hue is a position around a circle: 48.7° lands in the yellow region. Its 97.8% saturation makes it strong in color at this lightness. HSL lightness is 82.0% on a scale from black (0%) to white (100%). Of black and white lettering, black has the clearer light-to-dark separation on this background (17.86:1), which helps the shapes of letters stand out.
Color conversions
- sRGB (8-bit)
- 254, 237, 164
- HSL
- 48.67°, 97.83%, 81.96%
- HSV / HSB
- 48.67°, 35.43%, 99.61%
- CMYK (approx.)
- 0.00%, 6.69%, 35.43%, 0.39%
- CIE XYZ (D65, Y = 100 for white)
- 77.855, 84.320, 47.298
- CIELAB (D65, 2° observer)
- 93.590, -4.538, 37.489
- WCAG relative luminance
- 0.84320
- 24-bit decimal
- 16706980
CMYK uses a profile-free approximation. Printed output depends on the press, ink and paper. Lab uses a D65 white point.
Text contrast
Contrast tells you how clearly lettering separates from #FEEDA4 in light and dark. The ratio compares relative luminance, a measure of light weighted for human vision. Identical colors give 1:1 and black against white gives 21:1. A ratio of 2.99:1 falls just below the 3:1 AA minimum for large text. Body text needs at least 4.5:1 because its finer strokes are harder to distinguish.
Normal text: Fail
Large text: Fail
AA and AAA are WCAG accessibility levels. AAA sets a higher bar: 7:1 for normal text and 4.5:1 for large text. Large text begins at 18 pt regular or 14 pt bold. Ratings use the unrounded ratio.
Reference: WCAG text contrast guidance
Palettes & scales
Harmonies rotate the hue. Scales mix the starting color with white, black or middle gray in 20% steps in encoded sRGB.
Complementary
#A4B5FE sits half a turn (180°) from #FEEDA4 on the HSL wheel. Keeping saturation and lightness steady while crossing to the opposite hue gives you a contrasting accent. Check text contrast separately before using the pair for lettering.
Analogous
#FEC0A4 and #E2FEA4 sit 30° to either side of #FEEDA4. The three hues are neighbors on the wheel, so you can change the color of a border or highlight while keeping it close to the original.
Triadic
#FEEDA4, #A4FEED and #EDA4FE are spaced 120° apart, forming a triangle on the wheel. Try one for the main color and the other two for accents.
Split complementary
Start at #FEEDA4 and look across the wheel. #A4E2FE and #C0A4FE sit 30° to either side of its exact opposite, giving you two different accent choices.
Square
Starting with #FEEDA4, each quarter turn (90°) takes you to the next hue: #A4FEC0, #A4B5FE, then #FEA4E2. Across the square, #FEEDA4 pairs with #A4B5FE, and #A4FEC0 with #FEA4E2.
Tetradic
#FEEDA4 and #A4B5FE are opposites, as are #B5FEA4 and #EDA4FE. Together they form a rectangle on the wheel, with alternating gaps of 60° and 120°.
Tints
Mixing #FEEDA4 with white in 20% steps produces this scale. The first mixture, #FEF1B6, keeps 80% of the original. By #FFFBED, the mixture is 80% white.
Shades
Mixing #FEEDA4 with black in 20% steps produces this scale. The first mixture, #CBBE83, keeps 80% of the original. By #332F21, the mixture is 80% black.
Copy color codes
Hex, RGB and HSL are three ways to write this screen color. Paste any of them into a CSS color property.
Hex
#FEEDA4RGB
rgb(254 237 164)HSL
hsl(48.667 97.826% 81.961%)CSS example
.color-sample {
background-color: #FEEDA4;
color: #000000;
}Channel breakdown
RGB
#FEEDA4 uses 254 red, 237 green and 164 blue. Each bar shows how much of that channel’s 0–255 range the screen uses.
CMYK
A simple CMYK estimate for #FEEDA4 is 0.0% cyan, 6.7% magenta, 35.4% yellow and 0.4% black. These are ink amounts; a printer profile is needed to predict the result on paper.
Nearby colors
The nearest shorthand match is #FFEEAA. Its matching digit pairs let you write it as #FEA in CSS. For a modern design, keep #FEEDA4 when you want an exact match. Use its web-safe neighbor, #FFFF99, when matching a legacy palette of 216 colors.
Gradient to complement
Color vision previews
Compare how #FEEDA4 appears in each simulation. When two chart lines or status indicators become hard to tell apart, a label, shape or line pattern gives readers another way to distinguish them. Individual perception varies.
Protanopia
A red–green color vision deficiency. Without a distinct response from long-wavelength cones, some reds and greens can look alike, and reds can appear darker.
Deuteranopia
A red–green color vision deficiency. Without a distinct response from medium-wavelength cones, some greens can be difficult to distinguish from reds or browns.
Tritanopia
A blue–yellow color vision deficiency. Without a distinct response from short-wavelength cones, blue can resemble green, and yellow can resemble pink.
Protanomaly (50%)
An altered long-wavelength cone response can make reds appear dimmer and harder to distinguish from greens. This swatch shows the model’s halfway setting.
Deuteranomaly (50%)
An altered medium-wavelength cone response can reduce the visible difference between reds and greens. This swatch shows the model’s halfway setting.
Tritanomaly (50%)
An altered short-wavelength cone response can make blue harder to distinguish from green. This swatch shows the model’s halfway setting.
Grayscale (luminance)
This design check removes hue and preserves relative luminance so you can compare light and dark areas.
Partial grayscale (50% blend)
This design check mixes the original color halfway toward its grayscale equivalent in linear light. Use it to see how a design holds up as color fades.
Reference: National Eye Institute: Types of Color Vision Deficiency
Technical reference
CAM16 and CIECAM02 below assume D65 white, an average surround, background Y of 20 against white at 100, and adapting luminance of 4.07 cd/m².
Linear sRGB
These channels scale with emitted light. Use them for lighting calculations and physically meaningful blends.
R 0.99110 G 0.84687 B 0.37124
Display P3
P3 displays can reproduce a wider range of reds and greens. These coordinates reproduce this same sRGB swatch on a color-managed P3 display.
R 0.98468 G 0.93173 B 0.67724
Linear Display P3
These P3 channels are proportional to light, before display encoding.
R 0.96550 G 0.85166 B 0.41626
CIE xyY
The x and y coordinates locate chromaticity on a diagram. Y gives relative luminance on a scale where white is 100.
x 0.372 y 0.403 Y 84.320
CMY
Ideal cyan, magenta and yellow are the complements of the encoded red, green and blue channels.
C % 0.392 M % 7.059 Y % 35.686
Binary RGB
Each eight-bit group represents one channel. Together they store the 24-bit hex color.
11111110 11101101 10100100
Android ARGB
Android packs alpha, red, green and blue into a signed integer. FF means fully opaque.
0xFFFEEDA4 -70236
CAM16 JCh
J rates lightness relative to white. Q estimates brightness. C describes chroma, M the strength of the color sensation, and s its strength relative to brightness.
Lightness J 90.897 Chroma C 28.952 Hue h° 99.863
CAM16 JMh
J rates lightness relative to white. Q estimates brightness. C describes chroma, M the strength of the color sensation, and s its strength relative to brightness.
Lightness J 90.897 Colorfulness M 20.930 Hue h° 99.863
CAM16 Jsh
J rates lightness relative to white. Q estimates brightness. C describes chroma, M the strength of the color sensation, and s its strength relative to brightness.
Lightness J 90.897 Saturation s 42.126 Hue h° 99.863
CAM16 QCh
J rates lightness relative to white. Q estimates brightness. C describes chroma, M the strength of the color sensation, and s its strength relative to brightness.
Brightness Q 117.943 Chroma C 28.952 Hue h° 99.863
CAM16 QMh
J rates lightness relative to white. Q estimates brightness. C describes chroma, M the strength of the color sensation, and s its strength relative to brightness.
Brightness Q 117.943 Colorfulness M 20.930 Hue h° 99.863
CAM16 Qsh
J rates lightness relative to white. Q estimates brightness. C describes chroma, M the strength of the color sensation, and s its strength relative to brightness.
Brightness Q 117.943 Saturation s 42.126 Hue h° 99.863
CAM16 UCS JMh
Uniform-space coordinates make distances between nearby colors easier to compare.
J′ 94.437 M′ 17.112 Hue h° 99.863
CAM16 UCS Jab
Uniform-space coordinates make distances between nearby colors easier to compare.
J′ 94.437 a′ -2.931 b′ 16.859
CIECAM02
An earlier appearance model used in color management. Compare its predictions under the same viewing conditions as CAM16.
J 91.491 C 30.258 h° 94.015 Q 118.318 M 21.874 s 42.997
Cite this page
Choose the style requested by your instructor. The access date records when you consulted this entry. For IEEE, add the reference number assigned in your paper.
MLA
Charnell, Justin. “#FEEDA4 Hex Color.” Hex Values, https://hexvalues.com/colors/feeda4/. Accessed .
APA
Charnell, J. (n.d.). #FEEDA4 hex color. Hex Values. Retrieved , from https://hexvalues.com/colors/feeda4/
Chicago
Charnell, Justin. “#FEEDA4 Hex Color.” Hex Values. Accessed . https://hexvalues.com/colors/feeda4/.
Chicago (author-date)
Charnell, Justin. n.d. “#FEEDA4 Hex Color.” Hex Values. Accessed . https://hexvalues.com/colors/feeda4/.
IEEE
J. Charnell. “#FEEDA4 Hex Color.” Hex Values. Accessed: . [Online]. Available: https://hexvalues.com/colors/feeda4/