Hex Values #FFE99E

#FFE99E

sRGB: 255 / 233 / 158
Color name: Rise and Shine

Cosmic tempests reshape eternity
Immortal legends cascade across forgotten valleys
Rising tides transcend the limits of dreams

The hex code for Rise and Shine is #FFE99E. It belongs to the yellow family. Its hex code tells a screen to mix 255 red, 233 green and 158 blue on a scale of 0 to 255. On the HSL wheel, hue is a position around a circle: 46.4° lands in the yellow region. Its 100.0% saturation makes it strong in color at this lightness. HSL lightness is 81.0% on a scale from black (0%) to white (100%). Of black and white lettering, black has the clearer light-to-dark separation on this background (17.40:1), which helps the shapes of letters stand out.

Color conversions

sRGB (8-bit)
255, 233, 158
HSL
46.39°, 100.00%, 80.98%
HSV / HSB
46.39°, 38.04%, 100.00%
CMYK (approx.)
0.00%, 8.63%, 38.04%, 0.00%
CIE XYZ (D65, Y = 100 for white)
76.548, 82.008, 44.146
CIELAB (D65, 2° observer)
92.578, -2.813, 39.188
WCAG relative luminance
0.82006
24-bit decimal
16771486

CMYK uses a profile-free approximation. Printed output depends on the press, ink and paper. Lab uses a D65 white point.

Text contrast

Contrast tells you how clearly lettering separates from #FFE99E in light and dark. The ratio compares relative luminance, a measure of light weighted for human vision. Identical colors give 1:1 and black against white gives 21:1. A ratio of 2.99:1 falls just below the 3:1 AA minimum for large text. Body text needs at least 4.5:1 because its finer strokes are harder to distinguish.

Black text: 17.40:1

Normal text: AAA
Large text: AAA

White text: 1.21:1

Normal text: Fail
Large text: Fail

AA and AAA are WCAG accessibility levels. AAA sets a higher bar: 7:1 for normal text and 4.5:1 for large text. Large text begins at 18 pt regular or 14 pt bold. Ratings use the unrounded ratio.

Reference: WCAG text contrast guidance

Palettes & scales

Harmonies rotate the hue. Scales mix the starting color with white, black or middle gray in 20% steps in encoded sRGB.

Complementary

#9EB4FF sits half a turn (180°) from #FFE99E on the HSL wheel. Keeping saturation and lightness steady while crossing to the opposite hue gives you a contrasting accent. Check text contrast separately before using the pair for lettering.

Analogous

#FFB99E and #E4FF9E sit 30° to either side of #FFE99E. The three hues are neighbors on the wheel, so you can change the color of a border or highlight while keeping it close to the original.

Triadic

#FFE99E, #9EFFE9 and #E99EFF are spaced 120° apart, forming a triangle on the wheel. Try one for the main color and the other two for accents.

Split complementary

Start at #FFE99E and look across the wheel. #9EE4FF and #B99EFF sit 30° to either side of its exact opposite, giving you two different accent choices.

Square

Starting with #FFE99E, each quarter turn (90°) takes you to the next hue: #9EFFB9, #9EB4FF, then #FF9EE5. Across the square, #FFE99E pairs with #9EB4FF, and #9EFFB9 with #FF9EE5.

Tetradic

#FFE99E and #9EB4FF are opposites, as are #B4FF9E and #E99EFF. Together they form a rectangle on the wheel, with alternating gaps of 60° and 120°.

Tints

Mixing #FFE99E with white in 20% steps produces this scale. The first mixture, #FFEDB1, keeps 80% of the original. By #FFFBEC, the mixture is 80% white.

Shades

Mixing #FFE99E with black in 20% steps produces this scale. The first mixture, #CCBA7E, keeps 80% of the original. By #332F20, the mixture is 80% black.

Tones

Mixing #FFE99E with middle gray in 20% steps produces this scale. The first mixture, #E6D498, keeps 80% of the original. By #999586, the mixture is 80% middle gray.

Copy color codes

Hex, RGB and HSL are three ways to write this screen color. Paste any of them into a CSS color property.

Hex

#FFE99E

RGB

rgb(255 233 158)

HSL

hsl(46.392 100.000% 80.980%)

CSS example

.color-sample {
  background-color: #FFE99E;
  color: #000000;
}

Channel breakdown

RGB

#FFE99E uses 255 red, 233 green and 158 blue. Each bar shows how much of that channel’s 0–255 range the screen uses.

Red 100.0%
Green 91.4%
Blue 62.0%

CMYK

A simple CMYK estimate for #FFE99E is 0.0% cyan, 8.6% magenta, 38.0% yellow and 0.0% black. These are ink amounts; a printer profile is needed to predict the result on paper.

Cyan 0.0%
Magenta 8.6%
Yellow 38.0%
Black 0.0%

Nearby colors

The nearest shorthand match is #FFEE99. Its matching digit pairs let you write it as #FE9 in CSS. For a modern design, keep #FFE99E when you want an exact match. Use its web-safe neighbor, #FFFF99, when matching a legacy palette of 216 colors.

Gradient to complement

Color vision previews

Compare how #FFE99E appears in each simulation. When two chart lines or status indicators become hard to tell apart, a label, shape or line pattern gives readers another way to distinguish them. Individual perception varies.

Protanopia

A red–green color vision deficiency. Without a distinct response from long-wavelength cones, some reds and greens can look alike, and reds can appear darker.

#F8E699

Deuteranopia

A red–green color vision deficiency. Without a distinct response from medium-wavelength cones, some greens can be difficult to distinguish from reds or browns.

#FEEDA1

Tritanopia

A blue–yellow color vision deficiency. Without a distinct response from short-wavelength cones, blue can resemble green, and yellow can resemble pink.

#FFDED6

Protanomaly (50%)

An altered long-wavelength cone response can make reds appear dimmer and harder to distinguish from greens. This swatch shows the model’s halfway setting.

#FBE89B

Deuteranomaly (50%)

An altered medium-wavelength cone response can reduce the visible difference between reds and greens. This swatch shows the model’s halfway setting.

#FEEB9F

Tritanomaly (50%)

An altered short-wavelength cone response can make blue harder to distinguish from green. This swatch shows the model’s halfway setting.

#FFE6B5

Grayscale (luminance)

This design check removes hue and preserves relative luminance so you can compare light and dark areas.

#EAEAEA

Partial grayscale (50% blend)

This design check mixes the original color halfway toward its grayscale equivalent in linear light. Use it to see how a design holds up as color fades.

#F5E9C9

Reference: National Eye Institute: Types of Color Vision Deficiency

Technical reference

CAM16 and CIECAM02 below assume D65 white, an average surround, background Y of 20 against white at 100, and adapting luminance of 4.07 cd/m².

Linear sRGB

These channels scale with emitted light. Use them for lighting calculations and physically meaningful blends.

R 1.00000 G 0.81485 B 0.34191

Display P3

P3 displays can reproduce a wider range of reds and greens. These coordinates reproduce this same sRGB swatch on a color-managed P3 display.

R 0.98541 G 0.91676 B 0.65564

Linear Display P3

These P3 channels are proportional to light, before display encoding.

R 0.96713 G 0.82099 B 0.38740

CIE xyY

The x and y coordinates locate chromaticity on a diagram. Y gives relative luminance on a scale where white is 100.

x 0.378 y 0.405 Y 82.008

CMY

Ideal cyan, magenta and yellow are the complements of the encoded red, green and blue channels.

C % 0.000 M % 8.627 Y % 38.039

Binary RGB

Each eight-bit group represents one channel. Together they store the 24-bit hex color.

11111111 11101001 10011110

Android ARGB

Android packs alpha, red, green and blue into a signed integer. FF means fully opaque.

0xFFFFE99E -5730

CAM16 JCh

J rates lightness relative to white. Q estimates brightness. C describes chroma, M the strength of the color sensation, and s its strength relative to brightness.

Lightness J 89.612 Chroma C 29.782 Hue h° 96.466

CAM16 JMh

J rates lightness relative to white. Q estimates brightness. C describes chroma, M the strength of the color sensation, and s its strength relative to brightness.

Lightness J 89.612 Colorfulness M 21.530 Hue h° 96.466

CAM16 Jsh

J rates lightness relative to white. Q estimates brightness. C describes chroma, M the strength of the color sensation, and s its strength relative to brightness.

Lightness J 89.612 Saturation s 42.878 Hue h° 96.466

CAM16 QCh

J rates lightness relative to white. Q estimates brightness. C describes chroma, M the strength of the color sensation, and s its strength relative to brightness.

Brightness Q 117.106 Chroma C 29.782 Hue h° 96.466

CAM16 QMh

J rates lightness relative to white. Q estimates brightness. C describes chroma, M the strength of the color sensation, and s its strength relative to brightness.

Brightness Q 117.106 Colorfulness M 21.530 Hue h° 96.466

CAM16 Qsh

J rates lightness relative to white. Q estimates brightness. C describes chroma, M the strength of the color sensation, and s its strength relative to brightness.

Brightness Q 117.106 Saturation s 42.878 Hue h° 96.466

CAM16 UCS JMh

Uniform-space coordinates make distances between nearby colors easier to compare.

J′ 93.616 M′ 17.516 Hue h° 96.466

CAM16 UCS Jab

Uniform-space coordinates make distances between nearby colors easier to compare.

J′ 93.616 a′ -1.973 b′ 17.405

CIECAM02

An earlier appearance model used in color management. Compare its predictions under the same viewing conditions as CAM16.

J 90.230 C 31.414 h° 91.084 Q 117.499 M 22.710 s 43.963

Cite this page

Choose the style requested by your instructor. The access date records when you consulted this entry. For IEEE, add the reference number assigned in your paper.

MLA

Charnell, Justin. “#FFE99E Hex Color (Rise and Shine).” Hex Values, https://hexvalues.com/colors/ffe99e/. Accessed .

APA

Charnell, J. (n.d.). #FFE99E hex color (Rise and Shine). Hex Values. Retrieved , from https://hexvalues.com/colors/ffe99e/

Chicago

Charnell, Justin. “#FFE99E Hex Color (Rise and Shine).” Hex Values. Accessed . https://hexvalues.com/colors/ffe99e/.

Chicago (author-date)

Charnell, Justin. n.d. “#FFE99E Hex Color (Rise and Shine).” Hex Values. Accessed . https://hexvalues.com/colors/ffe99e/.

IEEE

J. Charnell. “#FFE99E Hex Color (Rise and Shine).” Hex Values. Accessed: . [Online]. Available: https://hexvalues.com/colors/ffe99e/

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