Hex Values #FFFDAF

#FFFDAF

sRGB: 255 / 253 / 175

Cosmic tempests reshape eternity
Unbridled forces illuminate forgotten empires
Brilliant stars echo beyond eternity

#FFFDAF belongs to the yellow family. Its hex code tells a screen to mix 255 red, 253 green and 175 blue on a scale of 0 to 255. On the HSL wheel, hue is a position around a circle: 58.5° lands in the yellow region. Its 100.0% saturation makes it strong in color at this lightness. HSL lightness is 84.3% on a scale from black (0%) to white (100%). Of black and white lettering, black has the clearer light-to-dark separation on this background (19.92:1), which helps the shapes of letters stand out.

Color conversions

sRGB (8-bit)
255, 253, 175
HSL
58.50°, 100.00%, 84.31%
HSV / HSB
58.50°, 31.37%, 100.00%
CMYK (approx.)
0.00%, 0.78%, 31.37%, 0.00%
CIE XYZ (D65, Y = 100 for white)
84.100, 94.606, 54.389
CIELAB (D65, 2° observer)
97.876, -10.825, 37.659
WCAG relative luminance
0.94606
24-bit decimal
16776623

CMYK uses a profile-free approximation. Printed output depends on the press, ink and paper. Lab uses a D65 white point.

Text contrast

Contrast tells you how clearly lettering separates from #FFFDAF in light and dark. The ratio compares relative luminance, a measure of light weighted for human vision. Identical colors give 1:1 and black against white gives 21:1. A ratio of 2.99:1 falls just below the 3:1 AA minimum for large text. Body text needs at least 4.5:1 because its finer strokes are harder to distinguish.

Black text: 19.92:1

Normal text: AAA
Large text: AAA

White text: 1.05:1

Normal text: Fail
Large text: Fail

AA and AAA are WCAG accessibility levels. AAA sets a higher bar: 7:1 for normal text and 4.5:1 for large text. Large text begins at 18 pt regular or 14 pt bold. Ratings use the unrounded ratio.

Reference: WCAG text contrast guidance

Palettes & scales

Harmonies rotate the hue. Scales mix the starting color with white, black or middle gray in 20% steps in encoded sRGB.

Complementary

#AFB1FF sits half a turn (180°) from #FFFDAF on the HSL wheel. Keeping saturation and lightness steady while crossing to the opposite hue gives you a contrasting accent. Check text contrast separately before using the pair for lettering.

Analogous

#FFD5AF and #D9FFAF sit 30° to either side of #FFFDAF. The three hues are neighbors on the wheel, so you can change the color of a border or highlight while keeping it close to the original.

Triadic

#FFFDAF, #AFFFFD and #FDAFFF are spaced 120° apart, forming a triangle on the wheel. Try one for the main color and the other two for accents.

Split complementary

Start at #FFFDAF and look across the wheel. #AFD9FF and #D5AFFF sit 30° to either side of its exact opposite, giving you two different accent choices.

Square

Starting with #FFFDAF, each quarter turn (90°) takes you to the next hue: #AFFFD5, #AFB1FF, then #FFAFD9. Across the square, #FFFDAF pairs with #AFB1FF, and #AFFFD5 with #FFAFD9.

Tetradic

#FFFDAF and #AFB1FF are opposites, as are #B1FFAF and #FDAFFF. Together they form a rectangle on the wheel, with alternating gaps of 60° and 120°.

Tints

Mixing #FFFDAF with white in 20% steps produces this scale. The first mixture, #FFFDBF, keeps 80% of the original. By #FFFFEF, the mixture is 80% white.

Shades

Mixing #FFFDAF with black in 20% steps produces this scale. The first mixture, #CCCA8C, keeps 80% of the original. By #333323, the mixture is 80% black.

Tones

Mixing #FFFDAF with middle gray in 20% steps produces this scale. The first mixture, #E6E4A6, keeps 80% of the original. By #999989, the mixture is 80% middle gray.

Copy color codes

Hex, RGB and HSL are three ways to write this screen color. Paste any of them into a CSS color property.

Hex

#FFFDAF

RGB

rgb(255 253 175)

HSL

hsl(58.500 100.000% 84.314%)

CSS example

.color-sample {
  background-color: #FFFDAF;
  color: #000000;
}

Channel breakdown

RGB

#FFFDAF uses 255 red, 253 green and 175 blue. Each bar shows how much of that channel’s 0–255 range the screen uses.

Red 100.0%
Green 99.2%
Blue 68.6%

CMYK

A simple CMYK estimate for #FFFDAF is 0.0% cyan, 0.8% magenta, 31.4% yellow and 0.0% black. These are ink amounts; a printer profile is needed to predict the result on paper.

Cyan 0.0%
Magenta 0.8%
Yellow 31.4%
Black 0.0%

Nearby colors

The nearest shorthand match is #FFFFAA. Its matching digit pairs let you write it as #FFA in CSS. For a modern design, keep #FFFDAF when you want an exact match. Use its web-safe neighbor, #FFFF99, when matching a legacy palette of 216 colors.

Gradient to complement

Color vision previews

Compare how #FFFDAF appears in each simulation. When two chart lines or status indicators become hard to tell apart, a label, shape or line pattern gives readers another way to distinguish them. Individual perception varies.

Protanopia

A red–green color vision deficiency. Without a distinct response from long-wavelength cones, some reds and greens can look alike, and reds can appear darker.

#FFF7AA

Deuteranopia

A red–green color vision deficiency. Without a distinct response from medium-wavelength cones, some greens can be difficult to distinguish from reds or browns.

#FFFBB2

Tritanopia

A blue–yellow color vision deficiency. Without a distinct response from short-wavelength cones, blue can resemble green, and yellow can resemble pink.

#FFF3E9

Protanomaly (50%)

An altered long-wavelength cone response can make reds appear dimmer and harder to distinguish from greens. This swatch shows the model’s halfway setting.

#FFF9AC

Deuteranomaly (50%)

An altered medium-wavelength cone response can reduce the visible difference between reds and greens. This swatch shows the model’s halfway setting.

#FFFBB1

Tritanomaly (50%)

An altered short-wavelength cone response can make blue harder to distinguish from green. This swatch shows the model’s halfway setting.

#FFFAC7

Grayscale (luminance)

This design check removes hue and preserves relative luminance so you can compare light and dark areas.

#F9F9F9

Partial grayscale (50% blend)

This design check mixes the original color halfway toward its grayscale equivalent in linear light. Use it to see how a design holds up as color fades.

#FCFBD8

Reference: National Eye Institute: Types of Color Vision Deficiency

Technical reference

CAM16 and CIECAM02 below assume D65 white, an average surround, background Y of 20 against white at 100, and adapting luminance of 4.07 cd/m².

Linear sRGB

These channels scale with emitted light. Use them for lighting calculations and physically meaningful blends.

R 1.00000 G 0.98225 B 0.42869

Display P3

P3 displays can reproduce a wider range of reds and greens. These coordinates reproduce this same sRGB swatch on a color-managed P3 display.

R 0.99861 G 0.99242 B 0.72103

Linear Display P3

These P3 channels are proportional to light, before display encoding.

R 0.99685 G 0.98284 B 0.47853

CIE xyY

The x and y coordinates locate chromaticity on a diagram. Y gives relative luminance on a scale where white is 100.

x 0.361 y 0.406 Y 94.606

CMY

Ideal cyan, magenta and yellow are the complements of the encoded red, green and blue channels.

C % 0.000 M % 0.784 Y % 31.373

Binary RGB

Each eight-bit group represents one channel. Together they store the 24-bit hex color.

11111111 11111101 10101111

Android ARGB

Android packs alpha, red, green and blue into a signed integer. FF means fully opaque.

0xFFFFFDAF -593

CAM16 JCh

J rates lightness relative to white. Q estimates brightness. C describes chroma, M the strength of the color sensation, and s its strength relative to brightness.

Lightness J 96.469 Chroma C 31.274 Hue h° 110.901

CAM16 JMh

J rates lightness relative to white. Q estimates brightness. C describes chroma, M the strength of the color sensation, and s its strength relative to brightness.

Lightness J 96.469 Colorfulness M 22.609 Hue h° 110.901

CAM16 Jsh

J rates lightness relative to white. Q estimates brightness. C describes chroma, M the strength of the color sensation, and s its strength relative to brightness.

Lightness J 96.469 Saturation s 43.136 Hue h° 110.901

CAM16 QCh

J rates lightness relative to white. Q estimates brightness. C describes chroma, M the strength of the color sensation, and s its strength relative to brightness.

Brightness Q 121.504 Chroma C 31.274 Hue h° 110.901

CAM16 QMh

J rates lightness relative to white. Q estimates brightness. C describes chroma, M the strength of the color sensation, and s its strength relative to brightness.

Brightness Q 121.504 Colorfulness M 22.609 Hue h° 110.901

CAM16 Qsh

J rates lightness relative to white. Q estimates brightness. C describes chroma, M the strength of the color sensation, and s its strength relative to brightness.

Brightness Q 121.504 Saturation s 43.136 Hue h° 110.901

CAM16 UCS JMh

Uniform-space coordinates make distances between nearby colors easier to compare.

J′ 97.892 M′ 18.234 Hue h° 110.901

CAM16 UCS Jab

Uniform-space coordinates make distances between nearby colors easier to compare.

J′ 97.892 a′ -6.505 b′ 17.034

CIECAM02

An earlier appearance model used in color management. Compare its predictions under the same viewing conditions as CAM16.

J 97.055 C 31.695 h° 104.110 Q 121.862 M 22.913 s 43.362

Cite this page

Choose the style requested by your instructor. The access date records when you consulted this entry. For IEEE, add the reference number assigned in your paper.

MLA

Charnell, Justin. “#FFFDAF Hex Color.” Hex Values, https://hexvalues.com/colors/fffdaf/. Accessed .

APA

Charnell, J. (n.d.). #FFFDAF hex color. Hex Values. Retrieved , from https://hexvalues.com/colors/fffdaf/

Chicago

Charnell, Justin. “#FFFDAF Hex Color.” Hex Values. Accessed . https://hexvalues.com/colors/fffdaf/.

Chicago (author-date)

Charnell, Justin. n.d. “#FFFDAF Hex Color.” Hex Values. Accessed . https://hexvalues.com/colors/fffdaf/.

IEEE

J. Charnell. “#FFFDAF Hex Color.” Hex Values. Accessed: . [Online]. Available: https://hexvalues.com/colors/fffdaf/

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